Homebrew Alta-Tinco Species Details

The disgraced God Narmiv Meehyer used to be human himself. He lived a simple, quiet life on a Grand Lake. Those who lived around him on this Grand Lake envied him and were corrupted with greed and tried to take Narmiv's land.

Once Narmiv was pushed to his limit he began practicing the ancient metal merging magical arts in the small amount of land he had left. He constructed huge rudimentary metal machines, dubbed the "Alta-Tinco", to defend himself and take back his land. He gifted them with consciousness and instructed them to take back what is his. Once that mission was accomplished, Narmiv ascended to God-hood and left the mortal realm of existence.

These machines, with no purpose anymore, roam the lands searching for purpose and a righteous quest.

Alta-Tinco's are mostly yellowish-bronze, with tracks for movement. They stand 8 Feet tall and 4 feet wide. They have two arms, and a head. The chest has a faint blue glow where magical energy is stored.

Alta-Tinco Traits

Strong machine with low intelligence

Mechanical Strength

You are made of metal, You gain +2 STR

Mechanical Explosion

On a each failed death saving throw, you must throw an additional 1d10. If the result is >8 you must self destruct.

If you self destruct, you do explosion damage in a 30ft radius.

Each creature in the radius must make a dexterity saving throw (17)

Roll 3d8 for damage

Mechanical Metabolism

Any oil works for an Alta-Tinco 1 gallon minimum. If you are un-oiled, suffer a -5 movement speed penalty, and -7 to DEX, -5 to STR, and -3 CON

Heavy Tracked Movement

The Alto-Tinco's primary movement is with tracks, they are unaffected by rough terrain.

Previous Versions

Name Date Modified Views Adds Version Actions
9/3/2021 3:32:28 AM
18
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