Homebrew Diclonius Species Details
Diclonii are the supposed evolution of humanity, chosen by an unknown god to replace humankind. They are gifted with immense adaptive capabilities and remarkable psychokinetic capabilities alien to most mortals. Among their more notable features are small horns made of bone and cartilage that look similar to cat ears, as well as four long invisible "arms" that grow out of their backs.
Diclonius Traits
As a Diclonius, you have the following abilities.Ability Score Increase
Your Strength and Intelligence scores increase by 1.
Age
Diclonii mature and age at a similar rate to humans.
Alignment
Diclonii have a Lawful bent, but only if the law serves their own beliefs. They are slaves to their emotions, which are often tumultuous- thus they can be found equally spread across good, neutral, and true and utter evil.
Vector Arms
You have four Vector Arms, which give you the following features:
- You know the mage hand cantrip. You may have four of these hands active at once. The range for these mage hands is 25 feet.
- Your mage hands can be used to make an attack. As an action, you may force all of your mage hands to attack a target adjacent to them, dealing 1d6 damage each on a successful hit. You use your Intelligence modifier for these both the attack and damage rolls. Your damage type for this can be slashing, piercing, or bludgeoning. You may use this feature a number of times per day equal to your proficiency bonus.
- Your mage hands can be forced to move through solid objects.
Other Sight
You can see the invisible vectors of other Diclonii naturally. Additionally, you know the see invisibility spell and can cast it once without consuming a spell slot. When you cast the spell in this way, you cannot do so again until you complete a short rest. Intelligence is your spellcasting ability for this spell if you don't have spellcasting already.
Limited Telepathy
You can communicate telepathically with other Diclonii within 60 feet of yourself.
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