Homebrew Bat folk Species Details

evolved over centuries the bat folk have finally began to adapt humanoid bodies

Bat folk Traits

The batfolks have a mix of traits between humans and bats

Ability Score Increase

+2 Wisdom +1 Dexterity

Elemental Powers

You may chose a element to align yourself with(Fire,Water,Earth,Lightning).(Fire during a short or long rest you may fire a breath weapon of fiery venom that can cause a being to violently seize up and drop they're weapons and take 1d8 fire damage once per long rest if they fail your spell save dc or dex + prof bonus Range 20 ft).(Water once per short or long rest you may summon a barrage of water to drop upon your foes dealing 1d12 bludeoning damage and knocking them prone if they fail a dc 14 + prof bonus str save can hit up to 3 medium creatures 1 large 6 small 12 tiny).Earth use ten hp to make a ten foot deep hole underneath your enemy,Can only be used once per combat or for every 10 extra feet you may spend 3 times more hp.10 hp=10 ft 30 hp=20ft 90hp=30ft you get it).(Lightning once per short or long rest you may coat your talons or weapons with a venom contaning extreme Voltage if hit with this venom the enemy will become paralyzed for 1 turn if they fail a con save equal to your wis score + your prof bonus).  

Talons

you have claws that deal 1d4 slashing damage

Age

Bats reach maturity at age 4 and rarely live until 30

Echo location

You can detect any thing that has significant mass within 60ft of you even if its not visible unless its naturally  invisible without using any special non race specific abilities  .

Flight

you have a flying speed of 25ft

Speed

You have a walking speed of 35ft 

Alignment

Bat folk are a regularly Chaotic