Homebrew Thallid Species Details

Born of Fungus

The Thallid are a race of magic infused fungi originally serving as cattle for the Elves of Sarpadia created by the druid Thelon. The Thallid would produce spores that the Elves would eat to survive in their time of famine. The Thallid would eventually gain sentience and start performing simple tasks such as wielding weapons and building shelters. The Elves afraid of their now intelligent creation saught to destroy them. However because of the Thallid's remarkable abilities to regenerate and produce there were always more Thallids than the battle originally started with. Later they would over take the elven empire and form tribes as the city overgrew with fungus.

The Originals

You are one of the original Thallids. Having seen the art of war and magic you were able to absorb that knowledge and therefore are one of the most capable. You are a leader amongst your tribe and an idol amongst the Thallid's and have sworn the continuation and spread of this race. Some believe in a fallen society while others believe in their own primitive system. Those who believe in the system have joined the guilds of Ravnica. Those who do not have set off to become brutes of the wild and spawn monsters. It is your choice which side you take. Or don't take.

Thallid Traits

As a Thallid you have the ability to regenerate lost limbs and to asexually produce saprolings to continue your race. You share a symbiotic relationship with other plants and animals enabling you to communicate through spores released from your body. Your relationship with other fungi is cannibalistic. However eating other fungi makes you stronger and faster and sometimes even sprouting new abilities. Unfortunately you have an apparent weakness to fire.

Fungal Speech

The Thallids have the ability to communicate with plants and animals by spreading telepathic spores from their bodies. This is also how they communicate with other races.

Plant Growth

 While Thallids are typically 4-6ft tall you can spend a short or long rest to increase your size to Large or decrease your size to Small. While large your carrying capacity increases by 3d6 and you have advantage on strength ability checks or saving throws. While small you have a disadvantage on strength ability checks and saving throws but have an advantage on stealth checks and dexterity checks. You can also use this ability to create a shelter for yourself and your allies. Additionally you may root yourself to the ground and grow fungus and mushrooms in a 20ft sphere to make the area difficult terrain. Your transformations last 1 hour.

Natural Regeneration

Thallids have the ability to regenerate lost limbs and health after a short or long rest. The health you regain after a short or long rest increases by 1d4 at level 1 then increases to 1d8 at 4th level and 1d12 at 8th level. Additionally if you have lost a limb you may spend a long rest to regrow that limb.

Weakness to Flame

As a plant race you are weak to fire. While being damaged by fire you cannot regenerate unless by magical means. You take double damage from fire.

Alignment

Thallids are mostly true neutral however there have been cases of primal Thallids who will attack anything they see. Then there are those who stand up for their tribe and for what they believe in. Although all Thallids seem to have a particular hatred for elves.

Size

Thallids are between 4-6ft tall. Your size is medium.

Ability Score

As a Thallid your CON score increases by 2 and your WIS score increases by 1

Languages

You can speak, read and write Common and 1 language of your choice. Note you can only speak through your Fungal Speech ability.

Movement Speed

Your base walking speed is 30ft

Previous Versions

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