Homebrew Dullahan Species Details

Screw you, I'm not gonna spend my time writing fifty million paragraphs just telling you about their lore. Besides, you're most likely here to make a character with removable limbs like a damn Lego minifig.

Dullahan Traits

Because of your extraplanar parentage, you have an assortment of traits that most others would consider unnatural.

Ability Score Increase & Decrease

Your Dexterity score increases by 2, your Intelligence increases by 1, your Wisdom increases by 1, and your Charisma decreases by 3.

Age

Although Dullahan reach both physical and mental maturity at twice the rate as humans, the Dullahanian understanding of adulthood goes beyond general growth to encompass life experience. A Dullahan typically claims adulthood and their first weapon around the age of 25 and can live to barely over 1,000 years old.

Alignment

Dullahans love freedom and self-sufficiency, so they lean strongly towards chaos. They value and protect others’ freedoms as well as their own, and they are more often good than not. 

Size

Dullahans wildly range from under 5ft 2in to over 7ft 9in tall and have muscular builds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 90 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of cyan.

Unnatural Senses

You have proficiency in the Perception and Investigation skills.

Feywild Heritage

You have advantage on saving throws against being blinded or deafened and magic cannot blind or deafen you. Additionally, you are immune to being frightened.

Removeable Limbs

Due to your Feywild Ancestry, you can detach your limbs from the rest of their body. Instead of blood and bones, a faint cyan glow emits from the spot where the limb separated from the rest of the body. Additionally, someone cutting off your limbs will force this to happen. While your limbs are separated, you have limited control of them. If you try to pick up an item with a detached arm, you halve their modifier for that action, quarter their roll, and ignore their proficiency. For example, a Dullahan is trying to pick up a heavy greatsword (DC 13) and they roll a ten and add their +4 modifier and their +3 proficiency. You turn the ten into an eight, turn the four into a two, and ignore their proficiency. The roll turns from a fourteen(success) to a twelve(fail). Detaching your head, however, is not limited in the same way as your arms and legs.

Languages

You can speak, read, and write Common, Sylvan, and one other language of your choice. 

Equine Enthusiasm

You gain advantage and proficiency on Animal Handling checks involving horses, donkeys, ponies, and other equine creatures. Additionally, you can cast Speak with Animals at level 3 but only when you target an equine creature. You have 5 spell slots for this and can only regain them with a short rest. Any spell or other such thing that removes magic from a certain place such as Dispel Magic or Antimagic Field does not effect this ability.

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