Homebrew Ancient Crab Species Details
These crabs are some of the oldest members of the sea. They are peaceful although their appearance makes many lash out at them for no reason. Not many live after many raids on their homes near the coast. Both sexes are the same size but males usually defend their burrows. They reach about 9-10 feet tall and have a leg span of up to 10 feet in diameter they weigh between 600 to 900 pounds. your size is large. Most still will lend a helping hand or claw to coastal villages being attacked or a fisherman going overboard. They are expert fishers being able to spend hours half submerged in the sand before snatching a fish out of school. They live on average 1000 years.
Ancient Crab Traits
Use your size hard exterior and your aquatic nature to be a force to be reckoned with.Hard Shell
Your hard exterior makes you hard to kill you gain the following benefits. You have a natural AC of 15 + you constitution modifier. You are not able to wear armor of any size or shape
Strong Claws
Your claws are you best friends you gain the following benefits. You get a natural weapon of a claw swipe for 1d4 slashing damage + your strength modifier. You also have advantage on all grappling checks and can grapple as a bonus action if one of your claws are free. But you have trouble wielding finesse weapons so you have disadvantage on all strikes with a finesse weapon.
Unstable
You are taller than almost anything you fight you gain the following benefits. You have advantage on perception against stealth. You have a reach of 10 feet with normal weapons. If you get knocked prone you instead flip on your back becoming incapacitated until you make a DC 15 dexterity save at the end of each of your turns. Alliteratively an ally can use the help action on you and if they pass a dc10 strength save can flip you back to your feet
Aquatic
You live in the ocean you gain the following benefits. You can breath underwater. You have resistance to crushing damage. But you can not swim instead you sink to the sea floor but you can long jump in water without getting a running start.
Ability Score Increase
+2 constitution +2 strength -2 dexterity
Stealthy burrower
You are used to hiding in plain sight you gain the following benefits. You have advantage on stealth rolls when burrowed. In combat while you are burrowing you can strike an enemy in the legs doing 1D4 blunt damage if they get hit they must pass either a DC 10 strength or dexterity saving throw or be knocked prone.
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