Homebrew Giff Species Details
Militaristic Starfarers
Long ago the world of Torril was visited by the first group of Hippofolk calling themselves the Giff. They were clad in military uniforms, fine armor, and covered in weapons strapped to their bodies. Not much is known of their origin and from where the originally hail only that something called the Grand Shift refocused their society into roving militaristic nomads. They wander the stars in fleets of massive space crafts. These crafts being very recognizable due devices the Giff call solar sails, which give the ship a nautical air to them. Giff society functions much like the military, every giff has a rank and can give orders to any giff of lower rank. This also means the opposite, they must follow the orders of their superiors. These ranks only extend to their “station” however. A giff’s station can either be a fleet they are a part of, a colonized asteroid, or some other residence. The giff are known for their martial prowess and bulky muscular bodies that move with an uncanny graceful swiftness.
Giff Traits
Strange Water AffinityFire arms Knowledge.
You are proficient with and ignore the loading property of firearms.
Strange Water Affinity
You enjoy water but it doesn’t care much for you. You are unable to swim instead you sink to the bottom of any body of water at a rate of 15ft per round. You can control your fall and drift in any direction(Including straight down) that does not move upward 10ft per round as well. You also are unaffected by the penalties of performing actions under water. Once you reach the bed of a body of water you use your walking speed walk along the bottom.
Basic Training
You are proficient in Medicine and Survival.
Efficient Lungs
You are naturally adept at holding you breath when compared to other humanoids. Add five minutes to your held breath time; A creature can hold its breath for a number of minutes equal to 1 + its Constitution modifier (minimum of 30 seconds)
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Faultless Fidelity
You have Advantage against to being Charmed or Frightened.
Supplementary Armament Master
Add your proficiency modifier to the DC of any piece of adventuring gear that when thrown or activated causes a saving throw or ability check, if it does not already. For example if a Giff adventurer with a proficiency bonus of +2 throws a fragmentation grenade the DC of the Dexterity saving throw would be 17 instead of the usual DC 15. Also to escape a nets restraint the DC of the Strength check would be 12 rather than 10. This does not apply to magical affects caused by items such as wands or items of similar nature.
Swiftly Armored
You have learned to lessen the impact armor has on your movements. Armor does not affect you stealth checks.
Languages
You can speak, read, and write common and giff.
Ability Scores
Your Wisdom increased by 2 and you Constitution is increased by 1.
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