Homebrew Apeling Species Details
Apelings are a fusion of human and monkey traits. This relation is evident in their fur, tails, fangs and other traits. However, their intelligence, larger size, and more bipedal posture suggest some closeness to humanity. Apelings are slightly smaller than humans, but are sill medium. They usually have more defined muscles than monkeys, though they are still rather slender, keeping a very athletic appearance. Fur colors include black, brown, red, orange, and grey. White fur is usually a "sign" of inherent greatness. Apelings age fast, reaching full adulthood in only 12 years. Although apelings only have a slightly longer lifespan than humans, their active nature and lifestyle mean they burn through their years faster than a human, putting their average lifespan at 100 years. Few careful and quieter apelings may live to see 150 and usually hold roles as tribal leaders and chiefs. Despite ageing fast, apelings do not feel the usual effects of old age until months before their death, many still adventuring within the last year of their life.
Apelings are extremely confident, headstrong, and upbeat. Their boastful presence might dismay common folk and be found disrespectful by upper class citizens, however; apelings hold a firm loyalty to those who have proven themselves.
Apelings usually live in small, closely held tribal communities. Entire nations or cities of apelings are few and far apart. Leadership roles are often held either by the elders or by the most personally accomplished, however, leaders generally don't have much power as many apelings prefer group decisions over the decisions of one individual. In the traditional sense, apelings do not have "families" and usually have an "all kin are family" mentality.
Apelings found outside the normal communities either from being banished or simply wanderlust have an easy time adjusting to the "easy" life of cities. Finding work in such places comes easy due to the general truthfulness and raw strength of the race. Though work as teachers in any form meets a swift end, due to a simple disinterest in treading the same old beaten path.
Dwarfs and Apelings get along great establishing trades of not only goods but physical feats. Though the boastful attitude Apelings have can be off-putting, Dwarves have long since grown fond of their attitude. Apelings still have trouble distinguishing male and female dwarves.
Through their time with the dwarves, Apelings have adopted similar feelings towards elves. Though contact with elves remain oddly scarce.
Most apeling adventurers tend to be more independent than their kin at home, but still hold on a lot to their sense of family and loyalty. Naturally energetic and overtly eager, spending their time standing still is against their nature.
Apeling Traits
primarily helping with adventuring and agilityAdapt Climbers.
the natural agility gives you a climbing speed of 30 ft. You can also climb across ceilings, as long as you have something to hold on too.
Eager Mind.
If you find someone who has a skill proficiency you don't have and they agree to teach you, you can spend a short or long rest learning that skill proficiency. You lose that skill proficiency after a long rest. You can only have one new skill proficiency learned this way at a time
Empty Stomach.
You burn through your energy faster than most humanoids and must eat twice as much as a normal human requires each day or suffer the effects of hunger or soon starvation
Heavy Slumber.
During a long rest, anyone trying to wake you up must make a DC 15 Charisma ability check. Taking damage will wake you up as will being thrown into or splashed with water.
Limit Break.
Apelings are always striving to push themselves. As a reaction, when you fail Strength, Dexterity or constitution ability check or saving throw, you can remake the check and take the new result. Once you use this ability, you can't use it again until you complete a long rest.
Skills of the Primate.
You have proficiency in either Acrobatics or Athletics, as well as expertise in the same skill. You can use your feet and tail as if they were hands. If you use both of your feet simultaneously to interact with an object, your speed becomes 0.