Homebrew Empyrean Species Details

Empyreans are the celestial children of the gods of the Upper Planes. They are universally beautiful, statuesque, and self-assured.

 

Manifest Emotion. 

 

An empyrean can experience deity-like fits of serenity or rage. It can affect the environment around it by its mood. When an empyrean is unhappy, the clouds might cry tears of salt water, the wildflowers in surrounding meadows might wilt, dead fish might wash ashore in lakes or rivers, or a nearby forest might lose the leaves from its trees. When an empyrean is jubilant, sunlight follows it everywhere, small animals frolic in its footsteps, and birds fill the sky with their pleasing songs.

 

Evil Empyreans. 

 

A few empyreans have turned to evil after venturing to the Lower Planes and becoming corrupted, or as the result of being cursed by evil gods. An evil empyrean can't survive long on the Upper Planes and usually retreats to the Material Plane, where it can rule over a kingdom of mortals as an indomitable tyrant.

 

Immortal Titans. 

 

Empyreans don't age but can be slain. Because few empyreans can imagine their own demise, they fight fearlessly when drawn into battle, refusing to believe that the end is upon them even when standing at death's door. When an empyrean dies, its spirit returns to its home plane. There, one of the fallen empyrean's parents resurrects the empyrean unless he or she has a good reason not to.

 

 

Empyrean Traits

An Empyreans character has the following racial traits.

Ability Score Increase

Your Strength score increases by 8,  and your Constitution score increases by 8,  and your charisma score increases by 4, Your dexterity score increases by 2

Age

Immortal Titans. 

Empyreans don't age but can be slain. Because few empyreans can imagine their own demise, they fight fearlessly when drawn into battle, refusing to believe that the end is upon them even when standing at death's door. When an empyrean dies, its spirit returns to its home plane. There, one of the fallen empyrean's parents resurrects the empyrean unless he or she has a good reason not to

Alignment

chaotic good (75%) or neutral evil (25%)

 
Manifest Emotion. 

An empyrean can experience deity-like fits of serenity or rage. It can affect the environment around it by its mood. When an empyrean is unhappy, the clouds might cry tears of salt water, the wildflowers in surrounding meadows might wilt, dead fish might wash ashore in lakes or rivers, or a nearby forest might lose the leaves from its trees. When an empyrean is jubilant, sunlight follows it everywhere, small animals frolic in its footsteps, and birds fill the sky with their pleasing songs.

 
Evil Empyreans. 

A few empyreans have turned to evil after venturing to the Lower Planes and becoming corrupted, or as the result of being cursed by evil gods. An evil empyrean can't survive long on the Upper Planes and usually retreats to the Material Plane, where it can rule over a kingdom of mortals as an indomitable tyrant.

 

Size

Your size is Huge. To set your height and weight randomly, start with rolling a size modifier:

Size modifier = 2d8

Height = 15 feet + 4 inches + your size modifier in feet

Weight in pounds = 1500 + (4d100 × your size modifier)

Speed

Your base walking speed is 50 feet.

Flight

You have a flying speed of 50 feet. (Armor on the ground is light for you.)

Swim

You have a swimming speed of 50 feet.

Truesight

A creature with truesight can, out to a specific range, see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceives the original form of a shapechanger or a creature that is transformed by magic. Furthermore, the creature can see into the Ethereal Plane.

 

Languages

You can speak, read, and write All Languages

Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

charisma of the celestial

You have proficiency in three of the following skills of your choice: Animal Handling, Insight, Intimidation, Medicine, Nature, Perception, and Survival.

Immortal body.

Damage Resistance. bludgeoning, piercing, and slashing from nonmagical attacks

Trembling Strike

The Empyrean strikes the ground with a weapon, causing the earth to vibrate.

All other creatures on the ground within 60 feet of the empyrean must succeed on Strength saving throw or be knocked prone.

Ability to overcome the limit.

The limit of your ability is not 20.

Innate Spellcasting.

Previous Versions

Name Date Modified Views Adds Version Actions
9/8/2021 6:24:39 AM
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