Homebrew Flying Shield Species Details
A flying shield floats through the air, protecting with the confidence of a warrior that can’t be injured. Shields are the least common armor animated with magic. Although it can't attack, it can protect.
(This is meant to be used with the Sidekick Warrior)
Flying Shield Traits
Your flying shield has the following traitsAbility Score Increase
You have the same Ability Scores from an unanimated armor. Your Strength score is set to 13, your Dexterity score is set to 11, your Constitution score is set to 14, your Intelligence score is set to 1, your Wisdom score is set to 5 and your Charisma score is set to 1.
Age
As a shield, you don't have a limit on your age, you live as long as you can keep moving.
Alignment
As a flying shield, you have no need for alignment. You are unaligned.
Size
Flying Shields are Pavise Shields, they stand between 4 to 5 feet. Your size is medium.
Speed
You have a walking speed of 0 feet and a flying speed of 50 feet.
Blindsight
Blindsight 60 ft. (blind beyond this radius).
Natural Armor
You are a shield made of steel and steel has a natural armor class of 19. You have a natural armor of 19 AC. You have 42 hit points and your hit die is a d10.
Construct Nature
You are a construct designed with great fortitude, represented by the following benefits.
- You are immune to poison, psychic damage, and blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned conditions.
- You don’t need to eat, drink, or breathe.
- You regain hit points from the cantrip mending.
- You don't need to sleep and don't suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep.
- When you take a long rest, you must spend at least four hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
You also get the following disadvantages.
- You cannot speak to other creatures.
- Healing Magic and Potion of Healing has no effect on you.
- You cannot take the attack action.
- You cannot interact with items.
Antimagic Susceptibility
You are incapacitated while in the area of an antimagic field. If targeted by dispel magic, you must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance
While you remains motionless, you are indistinguishable from a normal shield.
Shield Resillience
You have proficiency in Constitution saving throws.
Thin Form
You can occupy another creature’s space and vice versa and you can move through a space as narrow as 1 inch wide without squeezing.
Active Guardian
While occupying the same space as a friendly creature, they gain +2 to their Armor Class.
Living Shield
You can try to don yourself to a creature's arm. When the you do so, the target must succeed on a Strength saving throw (8 + your Proficiency Bonus + your Strength Modifier) or be attached to a target's arm. A creature can willingly fail this save. Additionally, as an action, you can doff yourself from the creature. While donned, the Flying Shield acts as a normal shield.
Vigilant Shield
When a creature you can see within 5 feet of you is hit by an attack, it can use its reaction to swap places with that creature, and you are hit by the attack instead. At the start of each of your turns, roll a d6. If the roll is a 5 or 6, you regain the use of vigilant shield.
Language
It can only understand common, but it can't read, speak or write common
Previous Versions
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