Homebrew Demon Species Details
Hailing from the depths of hell, demons have tortured humans since the dawn of time. Yearning to know more about their victims, they ventured to the surface. Never truly fitting in because of their vastly different appearance, demons grew more into their evil ways.
Age. Created to be the torturers of hell, demons do not age and are immortal. This does not keep you from dying from hit point loss or taking damage.
Alignment. While most demons lean into the traditional evil ways, they are still sentient creatures with their own free will. Good demons are often regarded as a disgrace and shunned from society. Due to the influx of new souls, demons must constantly invent new ways to torture their victims. This translates into their own lives as a chaotic disposition.
Names. There are no discernible differences between female and male demon names. Rooted in Infernal, demon names consist of guttural sounds.
Demon Traits
While demons come in all different forms, these are the general traits you will have.Ability Score Increase
Your Dexterity score increases by 4, your Strength increases by 3, and your Constitution increases by 2.
Darkvision
You can see in the dark and magical dark up to 60 feet, you cannot discern color.
Unarmored Defense
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
Demonic Resistance
You have resistance to necrotic damage and advantage to resist poison. You are resistant to fire damage, but immune in situations where fire is prevalent, such as an underground volcano.
Hellish Vulnerability
Contrasting drastically with your home plane, you are vulnerable to cold damage. Frigid temperatures deal 1d4 damage for every day you are in them.
Natural Weapons
Your claws and horns are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d8 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. If you strike with your horns, you have disadvantage because you must tilt your head in order to strike.
Demon’s Rage
Every 1 hour in combat you must make a WIS sav (DC=18) or will take insanity points of damage worth 1d10. If you fail 3 times, your character is no longer in control and attacks everything in sight no matter who.
Close Combat Expert
You have advantage in all melee weapon attacks.
Languages
You can speak, read, and write Common and Infernal.
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