Homebrew Dinoc Species Details
Living in caves or rock homes they made themselves dinocs are a race of towering beings mistaken for dragons-kin even thought they are related to dinosaurs. Spending most of there lives in small clans some travel into the world to to bash the heads in of whatever they don't like.
Dinosaur Folk
Dinocs are neanderthalish dinofolk who tend to live in rocky wastelands if kept to there own devices and do the minimum to live a lazy life.
As Long as it Pays
Dinocs will work for whoever provides food or coin to them be it a dinoc or other race. They will serve as soldiers or heavy lifters for whoever as long as they are satisfied but attempts to abuse them is is almost always met with violence.
Why Not?
Dinocs tend to seek adventure for no reason other then enjoyment. They tend to go with there gut when they desire to travel out into the world
Dinoc Names
Dinocs tend to have one name this name is a one syllable verb that they do
Dinoc Names: Smash, Crush, Brake, Hug, Pound, Stomp, Bite, Gulp, Charge, Throw
Dinoc Traits
Dinocs share some traits with eachotherAbility Score Increase
Your Strength and Constitution score increases by 2, and your Intelligence score decreases by 2.
Age
Dinos tend to reach adulthood around age 8 and can live into there 90s
Alignment
Dinocs don't care for rules making them very chaotic
Size
Dinocs are between 7 and 9 feet tall and weigh between 300 and 360 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Lesser Darkvision
You spent spent enough time in shallow caves that you can see in the dark but not as well as other races
You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Dinoc Weapon Savant
You have proficiency with the Greatclub, Spear, Quarterstaff, and Trident
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Exposed to the Weather
You’re naturally adapted to cold climates and hot climats, as described in chapter 5 of the Dungeon Master’s Guide.
Languages
You can speak, read, and write Common and Draconic
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