Homebrew Eliatrope Species Details
From beyond the material plane they came. Seeking refuge from their dying world, the eliatrope have dispersed into hiding among the other mortal races.
Eliatropes look a lot like humans, except they have two small special horn-like wings made of energy growing out of their heads. These wings are relatively small and made up of the eliatrope’s life force and thus cannot be dispelled or hidden by anti-Magic fields or spells. These wings tend to swivel in a variety of directions depending on the eliatrope’s mood. Whether it be some obscure religious practice or just trying to blend in among the other races, Eliatropes will almost always have their wings hidden beneath a hat or hood. The rare occurrence in which an Eliatrope has their wings on full display is usually among close friends and family in places that they feel are completely safe or within moments of extreme stress in which they want their emotions to be clearly displayed.
Eliatrope Traits
Your eliatrope has a variety of abilities surrounding their ability to open portals and their natural curiosity.Ability Score Increase
Your Intelligence score increases by 2 and your Dexterity score increases by 1.
Age
Eliatropes reach physical maturity at the same rate as humans but live about one or two centuries longer.
Alignment
Eliatrope love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.
Size
Eliatropes are about the same size and build as humans. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Passion Project
Your races’ natural curiosity drives them into developing unique skills. You have proficiency in one artisan’s tool of your choice. You also gain proficiency in either the Arcana, History, Religion, Investigation, or Nature skill.
Portal Blast and Dash
You know the Eldritch Blast and Expeditious Retreat spells. You can cast Expeditious Retreat without verbal components or expending a spell slot, and you must finish a short or long rest before you can cast it this way again. Intelligence is your spellcasting ability for these spells. Starting at 5th level, whenever you use this version of Expeditious Retreat, you gain a flying speed equal to your current walking speed for the duration. When the spell ends, you fall if you are in the air and nothing else is holding you aloft.
Portal Step
As a bonus action or reaction to being hit by an attack, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can’t do so again until you finish a short or long rest. When you reach 3rd level, you can use your Portal Step as an action. If you do so, choose one creature within 5 feet of you and an unoccupied space of your choice that you can see within 30 feet of you. That creature must make a Dexterity saving throw or be teleported instead of you, appearing in the chosen location. The DC equals 8 + your proficiency bonus + your Intelligence modifier; a willing creature automatically fails this saving throw.
Languages
You can speak, read, and write Common and Draconic.
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