Homebrew Fairy (Leprechaun) Species Details

We fairies aren't real, we're fake, born from a life lost too soon. We are created as weapons, and therefore treated as such by most other races. Never have we nor will we ever live a normal life like everyone else, our life's are meant for the battlefield, and so be it.

 

These fairies, or Leprechauns as some may call them, are created from the lost souls of children who died too soon. These souls are gathered through a combination of conjuration and necromancy, and usually starts out looking like a human infant, but they can take various forms.

Bound to Spirits

The Leprechauns might look mostly human, but because of their close connection to the spirits, it gives them these vibrant and unatural hair colours. But other than that you'd hardly be able to tell them apart from a standard human child.

They don't actually remember anything from their past lives, not even their previous names. But, because of the way they are created it gives them a great insight into the arcane, this also gives them some resistance toward magical attacks and effects. However, the way they are created makes their mind very  unstable, so even though they are resistant towards most magic, they are actually vulnerable towards psychic attacks.

If the Leprechauns dwells too much in the arcane, specifically the arts of spellcasting. They might actually start getting small snippets of their past lives, that being quick images flashing before their eyes, or singular words spoken to them by their forgotten self. Work with your DM to determin how big of an impact these flashbacks should have

Leprechauns don't really know how to fear death, since they died before reaching an age where they could understand what it means.

Legacy of the Leprechauns

It is a Leprechauns destiny to fight to protect against all evil.

While many of them have accepted this destiny, some actually start to question why and how they were created in the first place, since they themselves don't know that. They seek out knowledge and enlightenment in the hopes of maybe finding out who they really are. Some of those who have gone down this parth have even started questioning if there might be something else to their lives, other than just continuesly fighting. Some of them would actually prefer just living normal lives, like every other like every other race, though there aren't very many who think this way, and even those who do, are still more than ready to fight, should it be needed.

 

Leprechaun Names

Because of their close relation to spirits Leprechauns don't really discriminate between gender when it comes to names

Some well known Leprechaun names are: Elq, Chtholly, Ithea, Nopht, Nephren, Carmine and Lakhesh

Leprechauns don't usually take surnames, but when they do, it's usually after some great weapon or tool they are using, they take great pride in their weapons.

 

Fairy (Leprechaun) Traits

Your Leprechaun character has the following traits.

Venenum usage

Leprechauns are filled with this potent form of arcane energy called venenum, which they can use to either boost their arcane prowes, or their normal physical limitations.
However using such potent energy takes a tole on the body, and it therefore isn't rare that they end up hurting themselves more in the process, than they actually hurt their enemy.

Ability Score Increase

Your Wisdom score increases by 2, and your Charisma score increases by 1.

Age

These fairies don't live to be much more than 20, most of them end up dying in battle, either because of their lack of fear, or an overuse of their own abilities.
Leprechauns are said to be in their prime fighting age between 13 -16 years of age, though this does vary, and some might even be ready as early as 10.

 

Alignment

With their childish yet innocent nature, most Leprechauns tend to fall into the good allignment

Size

Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:

Size modifier = 2d6

Height = 4 feet + 6 inches + your size modifier in inches

Weight in pounds = 80 + (1d6 × your size modifier)

Speed

Your base walking speed is 30 feet. 
And flight speed is 35

Arcane creation

You have advantage on all saving throws toward magical effects

Mentally unstable

You are vulnerable to psychic damage.

Languages

You can speak, read, and write Common, Sylvan, and one other language of your choice.

Previous Versions

Name Date Modified Views Adds Version Actions
9/11/2021 12:18:32 AM
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9/11/2021 12:58:30 AM
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