Homebrew Cleansed Needle Blight Species Details

The Cleansed resemble their evil brethren, the Blight, in appearance. Some are more humanoid than others, and they range widely in size depending on their subrace.

Their beginnings are from evil, but their fate is not. It is said that the wooden stake driven through the heart of the abominable vampire was the start of it all. It was infused with the blood of that dreaded man, and from that stake, a tree grew with the help of a deranged druid. From that tree, seeds were produced that in turn produced the first Blights.

And so for many years, Blights were looked on as evil defilers of forests, corrupting entire ecosystems to the will of their long-lost benefactor. That was until an Archdruid came along. His name was Aglonnar Nimbrethil, a wood elf. He rid the forest of all evil until he came upon the tree from which all the Blights were born. Despite all his power, he could not destroy the tree, and so instead sought to cleanse it. In his success, he created the first tree to bear the seeds of the Cleansed. The Cleansed would, later on, come to call that Archdruid The Originator and that first tree and all trees of their type Aglonnar Trees. Aglonnar Trees are not sentient, but give off a sort of psychic aura that the Cleansed can sense.

Cleansed Needle Blight Traits

What began as an evil awakening of plants has turned into thriving settlements of these goodhearted beings

Ability Score increase

Wisdom increases +2

Take Root

You can sink your roots down into the earth as a bonus action. While rooted, you have advantage on saving throws made against effects that would knock you prone or forcefully move you. If you fail a save against an effect that knocks you prone or forcefully moves you, you are unrooted. Your speed becomes 0 while rooted, and you can't benefit from any bonus to speed. Uprooting yourself takes a bonus action

Tremorsense

While rooted, you have tremorsense out to a range of 30 feet.

A monster with tremorsense can detect and pinpoint the origin of vibrations within a specific radius, provided that the monster and the source of the vibrations are in contact with the same ground or substance. Tremorsense can't be used to detect flying or incorporeal creatures. Many burrowing creatures, such as ankhegs and umber hulks, have this special sense.

Glowseeds

 As an action, you can emit a puff of glowseeds in a 40-foot-radius. These seeds look similar to that of dandelion puffs but provide a soft glow akin to strong moonlight. These seeds float in the air, suffusing the area with dim light for ten minutes before they wilt and disappear. After you use your Glowseeds, you can't use them again until after you complete a short or long rest.

Plant

Your creature type is both plant and humanoid. You are vulnerable to fire damage.

Language

You can speak, read, and write Common and Elvish, the languages taught to the first of The Cleansed by "The Originator."

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