Homebrew Xicilian Species Details

Darkness Dwellers

 

Due to spending most of their life in the dark, Xicilians have adapted to living in the shadowy environment. Their claws are padded with special scales that give them the almost magical ability of running up walls and ceilings with ease. Special organs in their brains allow them to detect the magnetic pull of the earth, helping them detect which way is up or down with barely any help. 

Xicilians are master predators of the night, covered in dark colored fur it's nearly impossible to spot. With sharp ears that can detect the sharpest noise, quick eyes that can lock onto a target and can see perfectly well in the dark, and a strong tongue which can smell blood from across a village, it's quite hard for anything to get past a Xicilian. Once they catch their prey, they use their weight to pin prey to the ground or smother them with their wings and then deliver a lethal bite.

Not even magical prey can hide from Xicilians, as they have a magical third eye that (when opened) can detect the “essence” of magic users to track them down.

As dangerous as they are, Xicilians are nearly, almost completely blind in the day, forced to rely on other senses to travel. They find it tough to climb trees as their claws were built for the smooth texture of stone, not rough bark.

Appearance wise, Xicilians can either be covered in thick fur with patches of scales, or can be entirely scaly with fur under their scales.

All Xicilians have horns (with some also having crests), they can be curved like a dragon, straight forward like a Tiefling, curled like a goat, or simply two small stubs, horns are very delicate and can easily be damaged.

Most Xicilians come in all colorings besides white, yellow, orange, or any bright coloring. In rare cases, flecks of gold, copper, and silver can dot across one's fur or scales.

Xicilians are said to have the most beautiful eyes of any creature, glowing when they catch in the light but completely black in the dark. The pupils look like tiny black dragon slits with the sclera glowing in a variety of colors (Yellow, Blue, Red, Brown, Gold, Green, White, or Purple).




Bond With The Dragons

 

Xicilians were devoured by many beasts, mostly Behir and Hippogriffs.  They also were hunted and killed by magic users, artifact collectors, and dragonslayers due to their relation to the draconic beings and strong essence of magic. 

During these years Xicilians were falling like raindrops with barely any chance of fighting their foes, many fell until finally, the dragons came to their aid. The event was known as the “United Wings War '' , a 7 month lasting battle as dragons of all races (Metallic, Chromatic, Dragonborn, Kobold) all united together to hunt down the savages who hurt their brethren. 

After this the Xicilians provided their thanks to the dragons, giving up half of their treasure out of respect. Throughout history, dragons have been the only known race that has ever developed a bond so close to the Xicilians.






Solidifying Magic

 

Being distantly related to the powerful winged reptiles, Xicilians have a close bond with the mysterious essence of magic.

It is unknown how or why exactly, but magic is unaturally stronger in Xicilians.

Each Xicilian is born with a crystal embedded in the back of their palm, each crystal is unique in its own shape and color, not much is known for what these crystals can do, but their behavior is unique.

The crystal does not work if its user is dead, otherwise it is a simple piece of glass. It's also linked to its users emotions, glowing faintly when the user is calm or zapping furiously when angered. Crystals are covered up by gloves or bandages sometimes to keep them hidden.

The Tao Mandalas are the crystals main ability, it's quite rare for Xicilians to ever produce as it's a difficult to produce, but if done correctly, Xicilians are capable of producing a powerful shield of energy from their gems capable of blocking powerful blasts with ease to producing a beam of powerful energy, to just about anything. Using such energy is fatiguing for a Xicilian and it requires strict and constant training to be able to use such powerful magic.

 

Naming System

 

Xicilians speak in a difficult language known as Echolistist, most words in this language cannot be produced by other races' tongues, making Xicilian names quite hard to pronounce, in this case, Xicilians have two names, their Xicilian name and their Common name, which are based off things found in the dark (or are dark).

 

Male Xicilian Names: Alagor, Fenrii, Alioth, Baytron, Demelith, Gorgon, Heathik, Uvitor, Reblikai, Zekrom, Typhon

Female Xicilian Names: Estena, Kiyru, Elanor, Wejina, Petrii, Filifi, Kagasaki, Eerali, Alaka, Yelna

Male Common Names: Shadow, Ridge, Obsidian, Ebony, Gray,  Crypt, Abyss, Onyx, Flint

Female Common Names: Echo, Midnight, Spring, Grotto, Cove, Jade, Crystal, Raven, Silver, Emera

 

Abilities&Traits

Xicilians are strong with magic and athletics

Ability score increase. Due to your natural predatory instincts, your dexterity increases by 1 and you have proficiency in stealth. You also have a wisdom increase of 2.

Age.  Xicilians are immortal, reaching maturity at around 15 years old, they do not physically age and appear in their natural prime for the rest of their lives.

Alignment. Xicilians live by their own rules, they are not for or against anyone . The only loyalty they see is in their own community and those who help them. Xicilians are particularly distrustful of most people in fear they might be taken by the temptation to hurt them.

Size. Xicilians are around the height of a human, at around 5-8 feet in height, your size is medium.

Speed. Your base speed is 30 feet.

Cave Navigator.  If in or on a cavern, ravine, or cliff have an advantage on dexterity  throws, your walking speed is 35 feet and can glide 30 feet as well. You can also jump 10 feet in the air and see in dim light within 60 feet of you.

Animal Instincts. If you can perform a bite or scratch as a form of attack, this also gives you an advantage on intimidation rolls.

Blood Mend. When you successfully perform a Bite on a living creature, roll 1d4 and regain that amount of hit points. 

Languages. You can speak Echolistist and Draconian or Common.

Heightened Senses. Your nose, ears, and eyesight are increased by 15 meters, you have the advantage when you use them on investigation rolls. 

Glide When in the air, you can perform a glide to move in one direction until you land.



Third Eye On an inspection roll you can open your magical third eye and on a successful roll be able to identify whether or not the object/person is magical. After this, regardless of whether you fail the roll or not, you cannot open it for two days.

Light Sensitivity. When exposed to the light your sight is reduced by 20 meter, you have a disadvantage on investigation or inspection rolls that require sight.

 

D6 Flaws

  1. I refuse to trust anyone or anything regardless of whether they can help me or not
  2. Whenever I see a monster, big or small, I’m petrified with fear
  3. I’m very quiet and rather keep everything to myself no matter how important it is.
  4. I easily get aggressive towards someone, I like to start fights.
  5. I’ll do anything if I’m promised money.
  6. I’m scared of heights and absolutely refuse to fly or glide.
  7. I’m not fluent in other languages so nobody understands me.
  8. I’m too cute for anyone to ever take me seriously.



Magic Capabilities

 

These are spells only Xicilians can perform 

 

Tao Madala Shield 

Casting Time: 1 Free Action

Range: Self, (6 foot (Small), 12 foot (Medium) or, 18 foot (Large) radius)

Components: V

Duration: Concentration

Roll  1d20 (add 1d20 the larger you want the shield to be) on a successful roll, roll 2d10 for the amount of shield health. Enemies who hit this shield with melee will take the effects depending on the shield's element per hit. After the shield has been broken or the spell fails you will become exhausted 

Tao Madala Weapon

Casting Time: 1 Free Action

Range: Self

Components: V

Duration: Concentration

Roll 1d20, on a successful roll, roll 3d20’s for damage and choose the type of weapon you want to conjurn.  Enemies who hit this shield with melee will take the effects depending on the weapons element per hit. The Weapon breathes after a single turn. After the weapon disappears or the spell fails, you will become exhausted.

Tao Madala Sentinel

Casting Time: 1 Action

Components: S

Duration: Concentration

Roll 1d20, on a successful roll you conjorn a creature of your choice  that will last for half a day, it will only have half the stats and HP of the creature you chosen (Meaning if you summon an Orc, this example Orc has about 60 HP with 4 strength so yours will have 30 HP and 2 strength). The Sentinel will follow its caster wherever they go. Only one can be summoned.

Tao Madala 

Casting Time: 1 Free Action

Range: Self

Duration: Concentration

 

Tao Madala Effect Shift

Casting Time: 1 Action

Range: Self

Components: V, S

Duration: Instantaneous 

This spell allows you to change the elemental effects of your Tao Madala spells, roll a dice depending on your level to determine the effect of your Tao Madala, this spell cannot be cast after for the duration of 1 day. 

Tao Madala Effects:

 

  • Normal- No effects.
  • Light- Enemy must perform a saving throw and on failure will be blinded for one turn.
  • Venom-Enemy will be poisoned and take 1 poison damage each turn for one turn.
  • Fear-Enemy must perform a saving throw or will be petrified for one turn.
  • Paralysis- Enemy must perform a saving throw or will be paralyzed for one turn.
  • Water-Enemy has disadvantages on saving throws.
  • Fire- Enemy will take 1 fire damage for one turn.
  • Thunder- Enemy will take 1 thunder damage for one turn.
  • Psychic- Whenever the enemy performs an attack, they take 1 psychic damage.
  • Cryo- Enemies will take 1 cold damage for one turn.
  • Shadow- Enemies will take 1 necrotic damage for one turn.
  • Earth- Tao Madala user can roll a d20 and on a successful roll, temporarily gain a +1 increase to a stat.
  • Steel- Tao Madala user can roll a d20 and on a successful roll, temporarily gain +1 to their defense.
  • Nature- User will be able to choose 1 enemy to be grappled by a vault of thorns
  • Power- All status buffs of allies are removed.
  • Soul- Tao Madala user can roll a d20 and on a successful roll, steal  +1 HP from their enemies.
  • Time- When a Tao Madala spell is cast, the caster can choose 1 person to gain an extra turn.
  • Space- When a Tao Madala Spell is cast, the caster has 1 extra turn to teleport a small  object or creature 30 meters.
  • Mind- When a Tao Madala Spell is cast, the caster can choose 1 enemy to temporarily attack its allies for 1 turn.
  •  Reality- When a Tao Madala Spell is cast, the caster can choose 1 enemy to cut one of their stats in half for 1 turn.

 

At Higher Level For each level, all effects duration and damage dealt increases by 1.

 

Draconic Spirit

Casting Time: 1 Free Action

Range: Self

Components: V, M (Anything Touched or From A Dragon)

Duration: Concentration

This spell gives you the power of a dragon, you have the breath weapon of the dragon you used and a temporal strength increase of 1 and Charisma increase of 2.

At Higher Level, Damage of Breath Weapon increases, stats increase by one, defense goes up by 1.

 

Intimidation Buff

Casting Time: Reaction

Range: Self

Components: None

When grabbing onto or being grappled by an enemy, this spell makes you become heavier and stronger than you actually are as if you are the next size over for one round. Your strength increases by 2 temporarily.

At Higher level, Your size increases (from large to huge) making you stronger.

 

Other

 

  • Xicilians are not capable of flight, they can only glide.
  • Their wings are on their backs (like dragons) not on their arms like normal bats.
  • They can produce growls and roars.
  • Xicilians only eat insects, fruit, and blood, all else they refuse to eat.
  • They have no religions, though some do practice a form of Christianity.
  • Xicilians do not usually have kings or queens, the pack usually just decides on the rules and laws and sets up “Guardians' ' to watch over the community to make sure everyone is following them right.
  • Similar to Death Grippers from HTTYD, Xicilians Bloodsucking fangs can retract backwards and forwards in its mouth to make it more intimidating.
  • Xicilians cannot breed, which is why the population is so endangered.
  • Some Xicilians have a thick accent where Th’s and Sh’s are pronounce eh (For example, instead of They it's pronounced Ehy)

Xicilian Traits

None

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