Homebrew Ashray Species Details
"Careful about swimming in these waters. There's magic here, to be sure. Sure, that means we might find something valuable, but it also means you might find something extremely dangerous... The creatures that spawn here reflect the oceans many moods, you don't know if what you'll find will be calm and beautiful, or raging and fearsome."
Ashrays, or Water Lovers, are completely translucent water creatures that are often mistaken for sea ghosts. They are born from wild magics found in the ocean and are rare and mystical creatures. They are born without parents and are usually solitary creatures, though some grow curious of others and may be curious enough to attempt to interact with others.
They are typically only found in water, as most will evaporate and break down over time outside of it, expecially if they are in direct sunlight. However, older or more experienced Ashrays can learn to solidify their forms to prevent themselves from breaking down, though this does make them more susceptible to injury, or even death, if their form is damaged.
Being created through magical means, they are often gifted with greater knowledge of the world from the moment they come into being. Being made of magic, all Ashrays have a instinctual knowledge of the arcane. They are also often granted the languages of their surrounding area and a basic, almost childlike, understanding of the nature of things.
Being created with no parent to guide them, Ashray's have no culture or traditions of their own, but oftentimes will try to adopt that of the ones around them.
Malleable Forms
Their forms are somewhat malleable, typically only being made out of a combination of water and magic, though many will find and add other elements to suspend in their form as well. They are without gender but typically take on a female humanoid form. However, they can present themselves however they wish, whether they're male, female, humanoid, or beast-like.
At their creation, the Ashray are weak and completely formless and oftentimes will take several years to meditate, choosing and creating their first form. It takes months, or sometimes years, of constant meditation to gain one of these favored forms and even the most experienced Ashrays only have a few favored forms that they can take on.
Temperament of the Ocean
An Ashray's personality, alignment, and intellect are often dictated by the environment in which they grew. Was it in the deep depths of the Ocean, where fearsome creatures lay in wait and only the fittest survive? Or maybe near a reef filled with beauty and tranquility? Some may be created in open waters or on popular travel routes, creating intelligent wayfaring folk.
Ashray Personality
You can use the Ashray Quirks table to determine a personality quirk for an ashray character or to inspire a unique mannerism.
Ashray Quirks
| d8 | Quirk |
|---|---|
| 1 | You see most you encounter as a threat to the ocean. |
| 2 | You sleep best while mostly submerged in water. |
| 3 | Money is meaningless to you. |
| 4 | Your mood changes as the moon waxes and wans. |
| 5 | You love adventure. You want to experience all the new things and make all of the friends. |
| 6 | You still don’t understand how metaphors work. That doesn’t stop you from using them at every opportunity. |
| 7 | You love collecting things! Expecially those of the natural variety, like seashells or sanddollars. |
| 8 | You enjoy hunting and eating, even though you don't need to eat too survive. |
Ashray Names
Ashray are typically born and live alone, and are never given any names. Oftentimes they might name themselves after something they like or allow a new friend to make one for them.
Ashray Traits
Ashray character has the following racial traits.Ability Score Increase
Any score increases by 2, and your Wisdom score increases by 1.
Age
It is unknown how long Ashrays can live, as they do not truly age. However, if their magic ever runs out, then they will perish, so many don't live past 20 years unless they discover a way to create or take in magic.
Players must be at least 2 years of age, or else they'd be to weak and formless to perform otherwise.
Alignment
Most Ashray are neutral, but can align in any way depending on the environment they were created in.
Fluid Size
Your size is fluid... literally. You may choose between small, medium, or large. To maintain a large form, you must heavily increase your intake of water.
Favored Form
You may choose a favored form. You gain the appearance of your choosing, but it must be something you encountered in your past, whether that be some kind of sea creature (DC 1/2) or some humanoid traveling the seas. Many make creative and new forms by mixing multiple creatures or things they seen at once, though many land-traveling Ashrays will choose forms that will help them blend in with society and will hide their true nature from everyone, except those they trust their lives with.
Gain additional Favored Forms at LVL 3 and LVL 9 and LVL 18.
Your size for each form may be Small, Medium, or Large. If you choose large, you will require substantially more water to hold your form, or else your will shrink down to Small size over time.
At LVL 18, your size can be Huge, granted you have an immediately accessible large body of water to sustain your form.
Speed
Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.
Languages
You can speak, read, and write Common and Draconic.
Being of Magic
You do not have any need to breathe or eat food, however, you do have an increased need for water. The water can be salt water, but must be clean.
You are incapable of casing spells that deal Fire damage normally. Instead of creating flames, you will create boiling water. This water can not be consumed and will evaporate over time.
Additionally, being created by magic also makes your a rare and valuable ingredient for powerful spells and enchantments. There are some powerful few who may hunt you down if they discover your race or origins.
Arcane Knowledge
You gain expertise in Arcana.
Arcane Weaknesses
Fire will evaporate your form. You are Vulnerable to all types of fire damage.
Being made of Water, you can be moved and partially controlled if targeted by the "Control Water" spell.
Being made of Water, you can be damaged by the "Destroy Water Spell". If targeted by the spell, you take 4d4+2 damage.
Being made of Magic, if someone casts the "Detect Magic" spell near you, they will see you're a being created of Magic and can see the type of Magic is Primordial and Wild.
Being made of Magic, you are fatally susceptible to the "Dispel Magic" spell. If targeted by the Dispel Magic spell, the caster's spell DC equals 10 + (your character's level) - the level of the Dispel Magic spell cast. On a successful check, you are rendered unconscious and your hit points are reduced to zero. If cast again, your character ceases to exist, only leaving a puddle of water behind. However, it is much more likely for those to Spell users to collect you after rendering you unconscious to use for spell components.
Subrace:
Your drew your influences from the world around you: Choose Preditory, Eliusive, or Wayfarer.
Some take influences from predatory fish, like sharks or other natural ocean hunters, few mold themselves after more elusive and peaceful creatures, and others may take to the sailors and pirates that adventure through the seas.
Previous Versions
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9/12/2021 9:25:14 PM
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5
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Coming Soon
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