Homebrew Alraune Species Details
These beautiful men and women, humanoid from the waist up but veiled by large petals are known as alraune. Vines sprout out of the base of their bulb, which they use to absorb nutrients out of the soil. These vines are strong enough to allow for movement should the alraune uproot him- or herself. Smaller vines grow up out of the bulb, wrapping around their humanoid forms. Alraune often distinguish themselves from one another with various flowers and leaves that they allow to grow out of their upper half.
Their skin comes in a multitude of green shades, although a light brown color is not uncommon in colder seasons when nutrients are scarce.
Alraune's anatomy is far closer to that of a plant than a humanoids. As a result thereof, their occurrence is limited to biospheres where the climate is temperate, supporting plant growth. While they are largely omnivorous, they are capable of generating energy for themselves through photosynthesis, which releases oxygen in the process. This process is especially useful in times of a food shortage
Alraune Traits
Alraune TraitsAbility Score Increase
Your Wisdom score increases by 2.
Plant.
Your creature type is considered to be both humanoid and plant, and you can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. However, you are vulnerable to fire damage.
Floral Rest.
Alraune don't need to sleep. Instead, they can root themselves in the favorable soil, remaining semiconscious, for 4 hours a day and absorbing nutrients from the soil. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. However, if the soil is not favorable you require a full 8 hours of rest to gain the equivalent of a long rest. Rooting yourself requires an action and can only be done on a patch of soil. While in this state your speed becomes 0 and you can uproot yourself as a bonus action.
Alraune Pollen.
The alraune produce a powerful pollen with an innate property pertaining to each subrace. As an action, you can release a puff of pollen in a 10-foot radius around yourself or in a 20-foot cone, forcing all creatures in range to make a Constitution saving throw. The DC for this saving throw equals 8 + your Wisdom modifier + your proficiency bonus. On a failure, they come under an effect dependent on your subrace for 1 minute. An affected creature can repeat their saving throw each time they take damage. Once you use your pollen, you can't use it again until after you finish a long rest.
Natural Knowledge.
As a part of the forest it's only natural for you to be knowledgeable about the wilderness. You are proficient in the Nature skill.
Language.
You understand and can speak Common and Sylvan.
Rose Alraune
Rose Alraune have generally darker vines, small protruding thorns, deep red petals and their delicate figures are testament to their manipulative and controlling natures.
Ability Score Increase
Your Charisma score increases by 1.
Perfect Flower.
You have a beautiful appearance, and a voice to match it. You are proficient in the Persuasion skill.
Hopeless Romantic.
As well as pollen rose alraune can produce a thick and sweet nectar from their mouths. When it enters the body of a creature via ingestion they make a Constitution saving throw against your pollen DC or fall unconscious for an hour. While unconscious if the target takes damage they can remake their saving throw to wake up. This property of the nectar disappears after an hour of being outside of an alruane's mouth. Constructs, undead, and creatures with immunity to being poisoned are immune to this effect. You regain use of this trait after you finish a short or long rest.
Aphrodisiac Pollen.
Rose alraune produce a light sticky pollen that on contact with creatures acts as a strong aphrodisiac causing those affected by your pollen to be charmed for the duration and regard you as a close friend, as if affected by a charm person spell.
Sunflower Alraune
Sunflower Alraune are as distinguishable for their generally bright yellow petals and taller builds as well as their friendly and kind nature.
Ability Score Increase.
Your Constitution score increases by 1.
Brave.
You have advantage on saving throws against being frightened.
Solar Affinity.
Of all varieties of alraune you are the most proficient at drawing energy from the sun. When you roll hit dice and you are in bright sunlight you gain a bonus to the number of hit points recovered equal to your proficiency bonus times the number of hit dice rolled. In addition, as an action, you can recover a number of hit points equal to 1d8 + your Constitution modifier if you are in bright sunlight. You can recover hit points using this trait a number of times equal to your proficiency bonus. You regain all expanded uses of this trait when you complete a long rest.
Calming Pollen.
Creatures affected by your pollen act as if under the effect of a calm emotions spell. When you use your alraune pollen trait, you can choose which of the two effects to use.
Venus Alraune
Venus Alraune are smaller and quieter creatures, more solitude in nature than other strains, possessing long, dark vines. They have by far the most varied petal shades but all of them are generally very dark in tone.
Ability Score Increase.
Your Dexterity score increases by 1.
Natural Camouflage.
When you make a Dexterity (Stealth) check to hide in heavy foliage, you are considered to be proficient in the Stealth skill if you are not already, and you add double your proficiency bonus to the die roll instead of any proficiency bonus you would normally add.
Vines.
Your vines can be extended and retracted for up to 20 feet at will. You can use them to hang from trees while staying hidden, grapple targets at a distance, use and manipulate simple objects and such, however, they are not strong enough to use weapons.
Silencing Pollen.
Venus alraune produce a transparent pollen that when inhaled causes creatures to become mute. Those affected can't even scream and by the time they realize its already too late. In addition to this, it numbs the senses of affected creatures causing them to have disadvantage on Wisdom (Perception) checks for the duration.
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