Homebrew Ent Species Details

Onlookers

Due to their long lifespans (usually between 200 and 400 years, though sometimes as long as 1000 years), most ents spend a signifcant portion of their lives watching settlements rise and fall, and watching conflicts wage and resolve. Because of this, they are often seen as wise creatures and they lean towards a neutral or lawful alignment, though it is not unheard of for many ents to be evil, neutral, or good, depending on the unjustices they may have seen and the experiences they have had. Ents are heavily influenced by their pasts, as they carry grudges their entire lives (which should serve as a warning to any naive lumberjacks working in an ent-inhabited forest).

Ent Names

Ents have personal names given at birth, but they often become known by titles, nicknames, or nothing at all (especially by the majority of humans and natives of cities, towns, and villages).

Male Names: Torthrax, Drotin, Feltrin

Female Names: Blossom, Cynthia, Maritore

Nick Names: Dreamer, Watcher, Old One, Creeper, Evergreen

Clan Names: The Ancient Circle, Forest Dwelers, Forest Lurkers

Movement

Ents can walk, and jog, though not run. They are slower than most creatures, due to their excess weight. They can burrow their roots almost instantly, but cannot burrow in any other ways. They can only climb large surfaces and can use their roots and branches to grip onto soft and some tough surfaces. They cannot fly without the use of magic or assistance from a flying creature or contraption. They cannot swim, though they can somtimes float and wade through water.

Ent Traits

Ents have bark skin and tree-like properties, allowing them to blend in with certain environments.

Tough as Wood

You have resistance to all weapons that do not have the heavy or two handed tag. The exception to this rule is any form of axe or cleaving weapon, but only when they are used to hack at you.

Ability Score Increase

Your Strength score increases by 3, your Wisdom score increases by 2, and your dexterity score decreases by 2.

Plain Sight

You can blend in with trees, allowing you to go unnoticed despite being seen. Moving increases your chances of being caught. Various different factors, such as type of tree, size of tree, and armor or clothing, can change the likeliness of you being caught.

Age

Starting as seeds, then saplings, ents take time and nurturing to grow strong. Most ents walk for the first time when they are approximately 35 years old, and reach adulthood by 65. Their life span is usually between 200 years and 400 years, though some ents may live as longs as 1000 years. After 600 years, most ents are considered ancient. Their lifespans vary depending on the type of trees they resemble, though most cannot die due to old age before they reach their 250th year.

Alignment

Due to their long lifespans (usually between 200 and 400 years, though sometimes as long as 1000 years), most ents spend a signifcant portion of their lives watching settlements rise and fall, and watching conflicts wage and resolve. Because of this, they are often seen as wise creatures and they lean towards a neutral or lawful alignment, though it is not unheard of for many ents to be evil, neutral, or good, depending on the unjustices they may have seen and the experiences they have had. Ents are heavily influenced by their pasts, as they carry grudges their entire lives (which should serve as a warning to any naive lumberjacks working in an ent-inhabited forest).

Build

Depending on their build, ents can have different advantages and disadvantages in certain situations.

Size

Ents are smaller than some trees, but still considerably taller and heavier than humans, usually standing between 10 and 20 feet tall and averaging almost 2000 pounds. Your size is Large.

Reach

You have a longer reach than most creatures due to your size. Your standard reach is 10 feet. Certain weapons allow you to reach even further in addition to this.

Speed

Your base walking speed is 20 feet.

Languages

You can speak, read, and write Slyvan, Elven, Common and Druidic. You may also be able to speak an additional language depending on the languages spoken by creatures native to your birthplace.

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