Homebrew Air Nation Species Details
Quick, Responsive, Sporadic
Air Nomads live free-spirited, uninhibited lives. They travel light and take time to enjoy the breeze. Many spend time in thought or meditation, focused on their study and the rest of their time in practice, putting their ideas into motion. Air Nomads are simultaneously teachers, philosophers, students, and humble servants.
Air Nomads traditionally shave their heads, allowing them to better feel the movement of the air around them. Their eyes range from blue gray to hazel, and they tend to have lighter toned skin. They typically wear plain, loose-fitting clothes of yellow, orange, and brown, with ornaments made from wood. Many monks bear tattoos, traditional markings given in Air Temples as a symbol of mastery.
Leaves on the Wind
Air Nomads are constantly on the move, whether it’s physically or mentally. They stay in perpetual motion, allowing the world to move them, looking ahead, always on the lookout for the next step in their path. Because of this, the Air Temples always keep their doors open, allowing people to come and go as they please. Many Nomads search down a path for years then find that it takes a turn, and that in order to keep learning and growing, they need to make a change and move on. A Nomad may stay in one place for an hour or a lifetime, avoiding any feeling of attachment or identification with a single place, constantly seeking freedom from the heavy, burdensome material world. The wind may blow an Air Nomad from place to place for years, and they will accept each movement as another step on their path.
Lofty Ideals
Air Nomads take inspiration from past gurus and strive to follow in their footsteps. In the modern Air Temples, a number of paths described by these gurus are taught to help guide those who seek the pinnacle of human experience, to be free from earthly attachment, to allow the pure cosmic energy to flow in and through oneself, to reach the state of cosmic enlightenment. These paths were uncovered and described by Air Nomads throughout history, each one with a different emphasis and method for reaching the state of enlightenment. Every temple has their own foci and practices, but all temples teach some version of one of these paths.
Every Nomad is free to follow the path of their choice and is never beholden to one path or one temple, but those who have committed themselves to a path believe strongly in the rightness of its way. Some monks believe that they have been on their path for many lifetimes, and that enlightenment requires focus and dedication. Others believe that enlightenment can be accomplished in a single lifetime through practice and good living. Some Air Nomads find their paths early on, and some are left untethered and unknowing for many years; but even on the most twisting and winding path, an Air Nomad will take comfort in knowing that each step they take is one step closer to their destination.
As the Wind Blows
An Air Nomad’s path can change course at any time, for many different reasons. If something catches their interest or needs their attention, they trust that their path will lead them in that direction. They are quick to entertain their curiosities, and driven to see them through, but as soon as they lose interest, they have no problem walking away, moving on to the next curiosity. When an Air Nomad gets overwhelmed by the infinite possibilities of their path, the most common defense mechanism is to flee.
Most nomads strive to stay completely open to the possibilities of the next step in their paths. Those who are dedicated to their paths will weigh their options, giving favor to experiences that they feel will unlock their energy and bring them closer to their state of enlightenment. It is rare for a head monk of a temple to leave their practices and studies, but they should not feel attachment to the temple itself. If their path takes them away, they are to take their study with them, always practicing, always moving to the next step on their journey to enlightenment.
Air Nation Traits
Scattered across highest peaks of the world, the loftiest of Air Temples hides amongst the clouds. Nomads travel from temple to temple, exploring the many facets of the world around them, and the world within. The temples were built over many years, many in or near spiritual locations, designed to be places of study and practice for people in search of enlightenment, detachment, and freedom.Ability Score Increase
Choose two from your Dexterity, Intelligence, Wisdom, and Charisma scores to increase by 1.
Age
The average lifespan of Air Nomads is unrecorded and there is no definitive age at which they are considered adults. become adults when they prove themselves mature.
Alignment
Air Nomads stay in constant motion, moving from place to place as often as the wind blows. While some are loyal to their path, this untethered way of life tends to foster a chaotic nature.
Size
Air Nomads tend to be shorter than people from other nations. A tall Air Nomad is around 5’ 9”.
Speed
Your base walking speed is 30 feet.
Language Arts
The Air Nation is the most widely and diversely educated society. You learn one human language of your choice.
Nimble
You can move through the space of any creature that is size medium or larger.
Light Feet
Your footsteps do not make a sound. Wisdom (Perception) checks made to hear your movement or location are made with disadvantage, and your footsteps cannot be heard by a creature’s passive perception.
Path
Three paths have been described to reach enlightenment. Every individual is free to choose the path that suits them best, though history, birthplace, and tradition often factor into their choice.
Path of Self-Determination
Those who follow this path believe that enlightenment can be achieved by anybody and that each person walks their own path to enlightenment. They venerate personal imagery and visualization to help guide them along their path and believe that their path is dynamic and can change with the wind. They believe that as long as they are true to themselves they will remain on their path, so their personal ideals may change over time as well.
Intuition
Once per long rest, you may envision yourself taking a specific course of action that you plan to take within the next 30 minutes. The GM gives you one of the following intuitive feelings about the outcome: good, bad, good and bad, neither good nor bad.
Make Your Own Luck
When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Path of Worldly Balance
This path emphasizes a respect for the four elements and seeks to offer enlightenment to all. This path asserts that while letting go of earthly attachment is key to personal enlightenment, that one should care for the enlightenment of others as well. They seek to promote peace and liberation for people of all nations and believe that a person of any nation can achieve enlightenment. Those who follow this path believe that one can achieve worldly detachment in a lifetime, but that there is also value in choosing to stay attached and help others along their paths instead.
Worldly Hospitality
Since you have studied the cultures of the world, you are able to fit in anywhere. You can find a place to hide, rest, or recuperate among commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
Helpful
You can take a bonus action on your turn to use the Help action.
Seven-Step Path
Nomads who follow this path seek to free themselves from earthly attachment. This path focuses on seven steps to relieve oneself of the delusion that the self is separate from the oneness of the universe, free energetic blockages, and allow oneself to move freely with the pure cosmic energy of the universe. Followers of the Seven-Step Path are purists who believe the only goal in life should be to reach enlightenment, a feat which can take many lifetimes to achieve.
Keen Senses
You have proficiency in the Perception skill.
Ancient Tradition
Whenever you make an Intelligence (History) check related to the origin of the Air Temples, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
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