Homebrew Yuan-ti Abomination Species Details
The serpent creatures known as yuan-ti are all that remain of an ancient human empire. Ages ago, their dark gods taught them profane rituals to mix their flesh with that of snakes, producing a caste-based society of hybrids in which the most snake-like are the leaders and the most humanlike are spies and agents in foreign lands. Out of these castes, yuan-ti abominations stand as the second highest, and are highly-regarded as leaders and warriors among their people.
Humans Transformed
The people who became yuan-ti were one of the original human civilizations. Their society built great temples of stone and forged metal into armor, tools, and weapons. In their ceremonies they paid homage to the snake as the embodiment of the qualities they most appreciated. They developed a philosophy of separating emotion from intellectual pursuits, allowing them to focus their energy on personal advancement and expanding their territory. They believed themselves to be the most enlightened mortals in the world, and in their hubris they sought to become ever greater.
Yuan-ti Abomination Traits
Your serpentine nature grants you a number of shared traits.Ability Score Increase
Your Strength, Constitution, and Charisma scores each increase by 1.
Size
Yuan-ti abominations stand about 5 feet tall when upright, but the total length of their bodies, head to tail, ranges from 10 to as much as 20 feet. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Innate Spellcasting
You can cast animal friendship at will, but you can target only snakes with it.
Natural Weapons
Your constricting serpentine body as well as your fanged maw and venom are natural weapons, which you can use to make unarmed strikes. If you hit with your bite, you deal piercing damage equal to 1d6 + your Strength modifier. If you hit with a bite attack, the target must succeed a DC12 saving throw or take 2d4 poison damage. If the same target takes poison damage from your bite three times in a row, it gains the poisoned condition.
If you hit with your constrict attack, you deal bludgeoning damage equal to 1d4 + your Strength modifier, and the target must succeed on a Strength or Dexterity saving throw with a DC equal to 8 + your proficiency bonus + your Strength modifier or become grappled. Until this grapple ends, your speed is 0 and you can’t constrict another target. At the start of your turn while you are constricting a target, you can use your bonus action to squeeze, dealing damage equal to your Strength modifier.
Poison Resistance
You have advantage on saving throws against poison, and you have resistance against poison damage.
Serpentine
Your serpentine body lets you swiftly right yourself. When you are prone, standing up uses only 5 feet of your movement.
Languages
You can speak, read, and write Common, Abyssal, and Draconic.
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