Homebrew Dhampir Species Details

Few races are as torn between worlds as the dhampir. Born from the union of a human and a vampire, this creature struggles to overcome its evil, bestial urges and maintain a friendship with mortals. Unlike vampires, they are not necessarily evil, though they do have a strong tendency towards it. Also unlike their undead progenitors, they are far more human than monster, some forming strong, intense bonds with mortals while trying to keep their nature a secret.

Half-world

Dhampir are not undead, although they may seem that way to close inspection. Many possess a sense of rebelliousness brought on by their vampiric heritage that drives them towards a life of adventure, sometimes an attempt at escaping their heritage and other times simply inexplicable urges. Being split between these two worlds is agonizing, and eventually all dhampir must choose between their two heritages.

Born from undeath

A dhampir is pale, retaining the features of a human but with a dark twist on them. They often appear stillborn at birth. Most are very attractive, making them skilled espionage artists. All have very pale complexions or a darker, bruise-colored waxy tone reminiscent of a fresh corpse. Dhampir have hair ranging all across the human spectrum, and piercing eyes that seem to glow red or are of normal hues. Although dhampir cannot bite like a vampire, they have sharp canines and long incisors.

Dhampir Traits

Dhampir have common traits all originating from their vampiric heritage.

Sunlight Sensitivity

You do not burn in sunlight like vampires, but the sun still agitates you. You have disadvantage on attack rolls and Wisdom (Perception) checks while you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Undead Ancestry

Descended from those who are neither dead nor alive, you have resistance to some of the forces that they command. You have resistance to necrotic damage.

Hard to Kill

You are inured against death so that it will not claim you so easily. You have advantage on death saving throws.

Ability Score Increase

Your Constitution score increases by 2, and your Intelligence and Charisma scores increase by 1.

Age

Dhampir mature quickly, reaching adulthood at age 15, but live much longer than their human parent, to 300 or more years.

Alignment

Dhampir may or may not have an innate tendency toward evil, but many of them end up there. Evil or not, an independent nature inclines many Dhampir toward a chaotic alignment.

Size

Dhampir are the same size and build as humans but may be taller and thinner. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

As a creature of the night, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Vampiric Legacy

You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the charm person spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the gaseous form spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Languages

You can speak, read, and write Common and one additional language of your choice.

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