Homebrew Half-Cyclops Species Details
Humans and Cyclopskin, like humans and orcs, have been in years of conflict with each other, yet some are rarely known. Adventurer after adventurer, one shall meet a cyclopskin during their wake, but it's rather more common to see their forty foot, bestial giant cousin than to run upon a smaller but still rather large versions of them. But even so, alliances fill the air with humans and cyclopskin- whether by putting a truce of their conflict or to simply to have a loving relationship(though others question it). And thus, came the Half-Cyclops. Rather to be an unknown and simple folk, the half-cyclops are as much of an outcast as many other half-humanoid beings society shunning them of either how they look or what they are. But even then, the adventurers of this very race strive to prove others that even a so called "evil kin" can save their land, or by other personal goals.
One-Eyed Giantkin
Related to the mighty one-eyed giants known as cyclopes, half-cyclopes are superior in strength to most races, even as their vision is lacking. Cyclopes are thought to have been descended from the gods, and even as their bloodline is muddled among other races to form half-breeds, the power given to their ancestors by birthright still seeps through them. Despite their might, their single eye forces them to charge forth in combat, causing many would-be legends to die earlier in life.
Simple Folk
While most other races seek to become the best, aiming for riches or recognition, half-cyclops are known to easily be contempt with simple joys. As artisans, farmers, guards, or more, they strive to be the best at what they do, but do not worry about being bested, for they desire only to be good enough to keep themselves and those they care about happy.
Fearsome Anger
Despite being contempt with how they are, and seeming to be calm at most times, the rage of a half-cyclops is not to be toyed with. The cyclopes are known for being exceptionally vengeful when being lied to or cheated, and their half-breeds are no different in this aspect; while a half-cyclops may be your best friend, an angry half-cyclops can easily become your fiercest foe.
Half-Cyclops Names
Tradition runs deep in the roots of the half-cyclopes, and though they are simple enough to not bother with surnames, they do care deeply about their ancestors. A half-cyclops almost always is named after an ancestor, using numerals to state their order in the bloodline, with very few being given new names. A half-cyclops given a new name is either a sign that they are not seen as worthy to be in the bloodline from one or both of their parents, or a sign that they are destined for greatness and deserve their own bloodline to start. Due to the muscles possessed by almost all cyclopes, and the love of tradition, half-cyclopes do not typically differentiate names by gender.
Half-Cyclops Names: Arges, Brontes, Enas, Hezus, Ischyros, Polyphemus, Steropes, Tychi
Half-Cyclops Traits
Your half-cyclops character has the following racial traits.Age
Half-cyclopes reach maturity later in life, at about 40 years of age, and typically live to be around a century and a half.
Alignment
Half-cyclopes usually try to care mostly for themselves and those they hold dear, making most of them be neutral alignments.
Size
While not as gargantuan as the cyclopes they are descended from, half-cyclopes easily reach seven feet in height and weigh several hundred pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Poor Depth Perception
Like the cyclops in your blood, You have very poor depth perception making matters a disadvantage on Wisdom (Perception) checks that rely only on their sight, and would have to preform ranged attack rolls against a target more than 30 feet away from you.
Natural Armor
Your muscles are strong enough to deflect blows. When you aren't wearing armor, your AC is 13 + your Strength modifier. A shield's benefits apply as normal while you use your natural armor.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Vengeance
As a reaction to an allied creature within 30 feet of yourself being reduced to 0 hit points, you can move up to your movement speed and make one weapon attack on the attacker, if they're in range.
Strong Artisan
You gain proficiency in Athletics, and one tool of your choice.
Languages
You can speak, read, and write Common, and Giant.
Ability Score Increase
Your Strength score increases by 2, and your Constitution score increases by 1.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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11/22/2018 5:57:21 PM
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51
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14
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5e
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Coming Soon
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Comments
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Posted Apr 9, 2020The Natural Armor is not factored in right. It is giving the race a static +13 AC increase.
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Posted Aug 3, 2020it's 13+STR mod when you aren't wearing armour (excluding shield). when you wear armour, you just calculate your AC with that - your Natural Armour essentially disappears when you wear armour.
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Posted Aug 3, 2020Yes, that is how it should apply, correct. The formula is missing because it was giving my player an AC 23 base. It was using a +13 to AC, not the 13 + STR AC formula or should have. That's why I said the natural armor feature was entered wrong because it's not applying correctly.
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Posted Aug 4, 2020Wow i completely misread your original message. Thought you asked how it worked. My bad