Homebrew Dullahan Species Details
A race of people that can detach and survive without their heads, the dullahan are a group that has been seen as evil or a sign of an oncoming disaster, though this is often not the case. The dullahan are typically a well-reasoned and rational people, not keen to seek vengeance for much of anything. That is, unless you steal the head of a dullahan, an act that is seen as the height of disrespect and is often cited as the reason that many dullahan take up becoming horsemen, so that that way they can retrieve their heads faster.
A dullahan's body looks like a large human that is missing their head. Males are generally muscular, while females are more lithe. Both males and females tent to be very tall, with heights ranging from 5 foot 5 inches to 6 foot 7 inches not counting their heads. A dullahan will never let their head out of reach. While on a mount such as a horse, a dullahan's head is typically mounted in a special place on their saddle, but when off their mount, the head will typically be carried, either in a mesh sack or by it's hair. For this reason many dullahan, both male and female keep their hair long, just in case something happens to the mesh sack. They will typically have their hair in a braid that can be looped into a handle or onto a belt.
A dullahan's skin tone is generally extremely pale, almost to the point of albinoism. Their eyes and hair come in as many colors as that of a human. While they keep their hair long, they are unable to grow any facial hair, including eyebrows and lashes. This gives them a slightly ghastly appearance. When they breath and speak, their mouth lets out streams of a fog-like smoke. This leads many dullahan to speak little outside of company that they are familiar with. This same fog-like smoke is also exuded from the top of their necks.
Dullahan Traits
As a dullahan, your muddled fey ancestry grants you the following benefits.Ability Score Increase
Your Wisdom score increases by 2, and your Strength score increases by 1.
Age
Dullahans mature at around the same rate as humans. They become adults at 19 years old, and can live up to 200 years old.
Alignment
Dullahan are typically neutral good, due to their purpose in keeping the lifestream pure, although a few have been known to end up enslaved to evil masters.
Speed
Your base walking speed is 30 feet.
Languages
You can speak, read, and write Common and Sylvan.
Fey Ancestry
Dullahans are of the feywild, and so have some innate properties bestowed from this place. You have immunity to the charmed condition and magic cannot put you to sleep.
Umbral Scythe
As a bonus action, you can manifest a scythe made of pure shadow, of which you are proficient with. This scythe has a reach of 10 feet, and deals 1d10 slashing damage on hit. You can dismiss the scythe as an action.
At 5th level, you can use the smoke and shadow that emanates from the scythe to blind a creature that you can see within 10 feet. That creature must make a Dexterity saving throw (DC = 8 + Dexterity modifier) or have disadvantage on all attack rolls and sight based ability checks until the start of its next turn. The scythe also deals an additional 1d6 necrotic damage on hit.
Life Drinker
You are capable of taking the fleeting scraps of life from a dying creature. When you reduce a creature to 0 hit points, you can choose to regain 8 hit points, increasing to 10 at 5th level, 12 at 10th level, and 15 at 12th level. You can also choose for these hit points to heal another creature within 30 feet. If a creature is restored to full health, the remaining hit points are added on as temporary hit points.
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