Homebrew Primarch Species Details
Each Primarch is meant to embody a portion of the Emperor, his soul, his indomitable will, his compassion, perhaps even his psychic might. When crafting your Primarch, consider an aspect of the Emperor you wish to embody in your character, and watch as that part is taken to heights you never thought possible.
Primarch Traits
As the Primarchs are far more powerful than any ordinary human being, expect that your skills will match.Superior Darkvision
You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Hybrid Nature
You are both a Celestial and a Humanoid.
Huge Frame
Your large size and powerful muscles allow you to push further beyond what most creatures your size are capable of. You count as one size bigger when determining your carrying capacity and the weight you can push, drag, or lift. You also add 5 feet to your reach because of your longer limbs. However, you require twice as much food and water per day as a normal creature your size.
Indomitable Presence
Whenever you make a Charisma (Intimidation) check against a creature of a size category equal to or smaller than your own, you are considered proficient in the Intimidation skill. If you are already proficient, you may add double your proficiency bonus to the check instead.
Crushing Blow
You add 1d6 to the damage rolls of your melee attacks that use Strength. The damage die increases to 1d8 at 6th level, 1d10 at 11th level, and 1d12 at 16th level.
Gestalt
When you multiclass, you gain the full benefits of each class at each level. If the classes you choose have aspects that overlap (such as Hit Dice, Skills, and Class Features common to more than one class), you choose the better aspect. The gestalt character retains all aspects that don't overlap.
Divine Skill
When you gain an Ability Score Increase, you may add 1 to each ability category, or divide 6 between them. In addition, your Ability Score maximum is increased to 30 rather than 20.
Divine Protection
You have a +2 bonus to AC. You also have advantage on saving throws against spells and other magical effects.
Divine Power
Multiply the number of spell slots you have by your constitution modifier.
Divine Regeneration
You regenerate 5 HP per round. This is increased to 10 HP per round at 6th level, 15 at 11th, and 20 at 16th.
Languages
You can speak, read, and write Common and Celestial.
Previous Versions
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Posted Mar 8, 2026This may not be balanced but by the emperor does it fit the theme of a primarch, well done, this is excellently written too.