Homebrew Baphitaur Species Details
On a rare occasion indeed, a minotaur mates with an abyssal tiefling, producing a fiendish, bovine humanoid. Such specimens, called "baphitaurs" by demonologists, shed the dull-witted elements of their minotaur heritage while retaining much of its physical might. If brought up by its minotaur parent, they are usually revered by the tribe, raised as shamans, seen as a minor avatar or prophet of The Horned Lord. If raised by a tiefling, they're often treated as bestial and subhuman by society at large. Warlocks and Demonologists often take interest in the more clear-headed baphitaurs and seek them out when they hear word of them passing by. If a priest would look down upon a tiefling, this is amplified by orders of magnitude in the presence of a baphitaur. Druids often think of them as crimes against the natural order.
Some of these creatures, especially those of savage heart, purportedly have bizarre visions, long to create secret places to indulge themselves, and sometimes start strange, druidic cults to worship Baphomet. These Baphitaurs gain bloodshot eyes, black fur, and the sharp teeth of a carnivore
Baphitaur Traits
On a rare occasion indeed, a minotaur mates with an abyssal tieflingAbility Score Increase
Your Strength score increases by 3, and your Constitution score increases by 2.
Alignment
Alignment
Baphitaur lean toward evil alignments, but other options are not uncommon.
Size
Size
Large average over 10 feet in height, and they have strong, stocky builds. Your size is large.
Speed
Speed
Your base walking speed is 40 feet.
Darkvision
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Damage Resistances
Damage Resistances cold,lightning;bludgeoning,piercing and slashing damage from nonmagical attacks
Damage Immunities
Damage Immunities poison & fire
Condition Immunities
Condition Immunities frightened, charmed and poisoned
Horns
Your horns are natural melee weapons, with which you’re proficient. When you hit with them, the target takes piercing damage equal to 1d10 + your Strength modifier.
Goring Rush.
Goring Rush
Immediately after you use the Dash action on your turn and move at least as far as your speed, you can make one melee attack with your horns as a bonus action.
Menacing
Menacing
You gain proficiency in the Intimidation skill.
Languages
Languages
You can speak, read, and write Common, Minotaur, and Abyssal
Hoof
Hoof Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 3d10 bludgeoning damage. If the target is a creature, it must succeed on a DC 22 Strength saving throw or be knocked prone.
Madness of Baphomet (d100)
Madness of Baphomet (d100)
d100 Flaw
1-20
“My anger consumes me. I can't be reasoned with when my rage has been stoked.”
21-40
“I degenerate into beastly behavior, seeming more like a wild animal than a thinking being."
41-60
“The world is my hunting ground. Others are my prey."
61-79
“Hate comes easily to me and explodes into rage"
80-100
"I see those who oppose me not as people, but as beasts meant to be prayed upon."
Comments