Homebrew Eliatra Species Details

Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. However in the case of the Eliatra this is the truth, for they are entirely disconnected from the planes of existence, and it is this tenuous and unstable relationship that gives them their altogether unique natures.

The Astral Sea is a bizarre and altogether unfamiliar expanse to most mortals, foreign, but not so altogether foreign that it is entirely alien. It is a place that exists in the between spaces of the planes, surrounding, encompassing, and most importantly connecting. The laws that govern other planes of existence do not apply here, for such concepts as time and physics are foreign to this space, and its inhabitants are just as strange. 

This is where the Eliatra call home. Most of them anyway. Eliatra lack any home plane, and their true origins are as much as mystery to themselves as they are to us. The wayward Eliatra is not uncommon among the outer planes, for their nature both allows and occasionally forces them to slip between planes, creating small tears in the planar fabric through which they travel. As such the society at large have constructed massive floating island habitats to traverse the Astral Sea and stabilize this instability, allowing them to maintain themselves in one space for a time. Eliatra do not have their own language, they speak the common tongue, or in some cases Gith or Primordial, and in rare cases even Celestial, as they commonly converse and trade with the occasional traveler. 

Occasionally, Eliatra find their way to the prime material plane, where their power is most in control due to the natural laws that define it.

Astral Nomads

Many Eliatra take up the nomadic lifestyle of the adventure, these wayward souls often do so in an endeavor to find an anchor. A place to root themselves down, a permanent home. They seek out safety, comfort, and the many other things that give a warm hearth life. Despite all these things, Eliatra are often high spirited and jovial, never suffering from their troubles, and never letting it truly define them. They feel blessed to be alive and to be able to enjoy the simple pleasures that come with it. They treasure learning and discovery, both internally and externally, and revelry and celebration of these things are critical to their culture.

All that being said, they are far from pacifistic, for the Astral Sea is a dangerous place for the uninitiated, and life is a struggle there, for there are Githyanki pirates and Astral Leviathans lurking around every corner. As much as they adore academic pursuits, their zeal and lust for life also gives them an enraptured creativity and fervor where combat is involved, for there is nothing more lively and exciting than a good fight.

Eliatra Physiology

Eliatra are bipedal humanoids, in many ways closely resembling humans themselves as far as facial features and build are concerned, they share the same height and weight tendencies, as well as muscularity. Though this is where all similarities end. The Eliatra have colorless and silky white skin with glowing veinature surging faintly just beneath the surface of the skin. Their lips and nails sport a vibrant pastel blue color, however it is far from offensive in appearance, nor is it reminiscent of the pale visage of the deceased, for it is a lively color. They have large eyes compared to humans, though only by a small degree, which glow with a light blue hue, save for the dark blue ovate pupils at the center. They have four ears upon their head, two that hang from the sides that closely resemble those of cattle, and two longer pointed ears that stick up atop their heads which display mobility in a fashion that serves the dual purpose of detecting sound and conveying a state of emotion.

Eliatra are largely hairless humanoids, however they do still grow hair upon their heads, which range in a wide array of pastel colors, the hair is often matted and wild in appearance. They reproduce in the same fashion as many of the mortal races do, however their lifespans outside of the astral sea (where time is simply a concept) are shorter, and many wayward Eliatra do not live past the age of sixty, though it is not altogether uncommon for them to live longer.

Eliatra Names

Eliatra names are often jovial in annunciation, they are beautiful and display a love of such things as art and science.

 

 

 

Eliatra Traits

The Wandering Eliatra

Ability Score Increase

Your Dexterity score increases by 1.

Ability Score Increase

You may increase your Intelligence or Wisdom by 1.

Age

Eliatra mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat shorter than humans do, up to 60 years.

Alignment

Facing life with zeal, Eliatra tend toward a Chaotic alignment.

Size

Eliatra in terms of build are very similar to humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.

Disassociate Anatomy

Your connection to the planes is unstable, as such you sometimes find yourself slipping through the cracks in the foundation. You may cast blink upon yourself once per short rest as an action.

Darkvision

You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Riftwalker

Beginning at 3rd level you may roll 1d4 at dawn each day, the number rolled on the die determines the number of times you may use this ability for the duration of that day until the next dawn. As a bonus action, before or after making an attack action on your turn, you may teleport up to 40 feet in any direction. Alternatively you can expend a use of this ability to swap places with one ally within 40 feet of your current location. This ability increases to 2d4 beginning at level 7.

Astral Anatomy

Starting at 5th level you gain resistance to cold damage and the ability to hold your breath indefinitely.

Previous Versions

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