Homebrew The Disembodied Species Details
To cast one’s mind out amongst the outer planes is the dream of many an arcane spellcaster. In recent memory, none have come closer to that dubious honor than the lost city of Ulmyr’s Gate. Founded by a group of ambitious wizards who chafed under the limitations imposed upon them by government bureaucracy, Ulmyr’s Gate boasted free study for all mages who sought sanctuary within its walls. The Great College quickly became a lodestone for mages of every stripe from across the empire, and for a brief moment there existed a golden age of magic.
That dream came crashing down one night when the founding mages of Ulmyr’s Gate attempted a massive conjuration ritual intended to part the veil and create a permanent portal to the Ethereal Plane. It didn’t work. Instead their magic caused a massive rift in the very fabric of reality, and in an instant the entire city tipped into the void between worlds. The entire city was presumed dead, the Arcanist Inquisition railed against the hubris of those tampering in things man was not meant to know, and life in the Empire moved on.
Years later, stories surfaced of strange people being sighted in the region where Ulmyr’s Gate once stood. These people seemed oddly blurred or indistinct, and some reports said they vanished right in front of witnesses’ eyes. Gradually it became clear that these poor souls were the survivors of the Ethereal Rift, now trapped between worlds and trying to retain their tenuous grasp on the Material Plane.
The Disembodied Traits
You possess certain traits as a result of the magical mishap that trapped you between worlds. The disembodied are a collection of races that were in Ulmur’s Gate when the accident occured. Because of this, you can choose what race you appear as. This also affects some features below, such as your height. Unless specified, you do not gain any racial features from your origin race.Ability Score Increase
Your Intelligence score increases by 2 and your Dexterity score increases by 1.
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