Homebrew Duk'zarist Species Details
Duk'zarist are inhuman children of darkness- graceful, proud, and elitist, their people are known for their love of magic and power. They find both in great quantities, while they simply ignore those weaker than themselves. They bear long, pointed ears, crimson eyes, and skin pale as white. It is a common occurrence to see them compared to elves- but even the elves understand the superior grace of the duk'zarist.
Duk'zarist Traits
As a duk'zarist, you have the following traitsAbility Score Increase
Three ability scores of your choice each increase by 1.
Age
Duk'zarist live to be up to 1,000 years old, though are considered old at 500. They mature at the rate of humans until they turn 18.
Alignment
Duk'zarist are proud loners operating by their own code. Theoretically, they can fall into any alignment, though many are Lawful due to their strong familial ties.
Size
Duk'zarist match humans in size, typically falling between just under 5 feet to just over 6 and a half feet tall. Your size is medium.
Speed
Your base walking speed is 30 feet.
Eyes of Fire
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Additionally, you can detect heat signatures in that range, though any barrier blocks this sense. You have advantage on checks to discover objects or creatures with heat signatures.
Link to Flame and Darkness
You have proficiency on all saves or checks made when in darkness, and half proficiency in dim light. Furthermore, you have resistance to fire and necrotic damage.
Shielded from Death
You have advantage on death saving throws. Whenever you are stabilized, you return to 1 hit point within 1 minute rather than 1 hour.
Genetic Spellcasting
You have the choice between the fire bolt and prestidigitation. Starting at 3rd level, you can also choose between scorching ray or darkness, which you can cast once per short rest.
Allergic to Iron
You are vulnerable to all attacks made with iron or iron alloys. If such an attack would reduce you to 0 hit points, you are killed instantly and your body disperses into nothing. Even the touch of iron deals 1d6 damage per round, whereas an iron alloy will deal 1d4 damage instead. The touch makes you somewhat nauseous, but not poisoned.
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