Homebrew Ender Species Details
These mysterious beings hail from a plane devoid of life.
Ability Score Increase
Your Dexterity score increases by 2, and your Strength score increases by 1
Age
Time for an ender is distorted and twisted; It is not known whether one of their kind live for a brief time or for many thousands of years
Alignment
Ender are a passive lot, tending towards neutral alignments
Size
Ender tower over all but the tallest of most other humanoids, and range between 7 to 8 feet tall. Your size is Medium
Speed
Your base walking speed is 35 feet
flipped vision
Since your an Ender you have inverted vision this makes you easily able to see in dark areas link the night or in a cave but during the day is a little harder on the eyes but still manageable.
Teleportation
You have the ability to teleport as a bonus action, you may teleport to an unoccupied space within 120 feet that you can see.
Water Vulnerability
Endermen do not need to drink and are incredibly frail when it comes to water. Whenever you make contact with water, be it from drinking a glass, falling into a lake, getting caught out in the rain, or what have you, you may use a reaction to use your Teleportation feature to reach an unoccupied dry space. Otherwise, you take 2d4 acid damage at the start of each of your turns for as long as you maintain contact. This trait does not apply to water vapor or ice.
Ender Traits
+2 dexterity, +1 strength, teleportation, Aquaphobic, inverted vision.Teleportation
You have the ability to teleport as a bonus action, you may teleport to an unoccupied space within 120 feet that you can see. This includes going up or down and side to side although you cannot teleport to places on which you have no vision of.
Ability score increase
The ability score dexterity is increased by 2 due to the fact you are so fast and your strength is increased by 1.
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