Homebrew Feral Tasmer Species Details

Credit given to D&D Wiki Homebrew Page for this creation

Tasmer are said to be the union between celestial-guided aasimar and curious tabaxi. It is not clear what facilitated this union, only that it is unique to Vorel Edar. The former realm of Vorel Edar has since fallen into ambiguity. According to some Celestial texts, it was a place that was a sort of temporary petri dish. Strange things happened there, as if gods were playing with experimental ideas. Some took form and eventually left to become real in the outside world. Eventually, this strange and mystical place was reclaimed by the gods as its use was rescinded. But its legacy lives on in creatures like the tasmer, and it spreads with their time.

Lean, flexible, and built for hunting, the tasmer of Vorel Edar have settled down all over the world. A female tasmer would typically have a slim frame and be very light, as the feline blood within the race is closer to a leopard than a tiger. This does not mean they're exclusively this way, since the tasmer vary as much as can be expected in a diverse humanoid society. They can and will train themselves like any intelligent race. A male tasmer, on the other hand, would typically have a slender figure with more muscle.

Both genders sport cat-like ears on the top of their head, and they have a very light and thin transparent coat of fur across their body that can vary in degree based on which part of them is dominant. Feline dominance means their feline traits are more prominent, for example, and they would have more fur. A more human-dominant tasmer would have more human skin than fur. They also have a long tail covered in fur that grows out from their coccyx area, which can be as long as 3 feet. Their hands also are tipped with retractable cat claws instead of nails. Their legs and arms are completely human in shape but are built to be more flexible naturally

Feral tasmer are like the black sheep of the race. Their name comes from having picked up a variety of behaviors other tasmer consider unsavory, thus branding them to be bestial and thereby feral. But feral tasmer are versatile and adaptable, to their own credit.


Age Tasmer become adults at 25 years of age and can grow as old as 80 years.
Alignment They can be any alignment possible, but they are typically kind-hearted and chaotically curious.
Size Tasmer vary in height and build, from barely 5 feet to well over 6 feet tall, albeit in somewhat rare. Your size is Medium.
Speed Your base walking speed is 30 feet.
Languages You can speak, read, and write Common and one other language of your choice.

 

Feral Tasmer Traits

The Tasmer smart, sly, and quick on their feet.

Ability Score Increase

Your Charisma score increases by 3

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Curiosity Kills

You are proficient in the Investigation skill and you have advantage on saving throws against being frightened. However, you have disadvantage in saving throws against being charmed.

Celestial Blessing

You know the dancing lights cantrip and can cast it without material components.

Trades Jack

You are proficient with either a gaming set or artisan's tool kit of your choice.

Cityslicker

You have advantage in Charisma (Deception) checks when in an urban environment.