Homebrew Half-Flumph (DM Only) Species Details

The Half-Flumphs, born in the other realm of Ohedron, are creatures of noble intentions. While they live in cloisters in Ohedron, each one is contributing to their community in a number of ways with their Flumph brethren, and have no need for leaders or government. Because of this they have learned to get along peacefully. Some have said that they are the perfect society. The Half-Flumphs are typically half-human. Because of this, they have standard human arms and torso. Their long tentacles where human legs would be can reach up to 6 feet and can actually double as arms if needed. This provides a long list of advantages when carrying items.

Emotional Creatures

Half-Flumphs are half-human, meaning that they have a human torso, head and arms. On their head, the have long flowing hair and typical Flumph eyeballs minus the long eyestalks. They also have 12 tentacles sprouting from their waists where the legs would be. Their hair, eyes and tentacles glow a different color depending on their emotions. Soft pink means that they’re amused, deep blue is sadness, green expresses curiosity, crimson is anger and purple for fear.

Their emotions are “contagious”. Whatever the Half-Flumph is feeling, chances are, the creatures around it will feel the same thing if the Half-Flumphs emotions are very strong.

Intelligent and Wise

Similar to Flumphs, the Half-Flumphs skills are mostly based on it’s vast intellect and wisdom. Half-Flumphs also have the ability to communicate telepathically as well as speaking Common and Undercommon. Half-Flumphs have vast knowledge on most aspects of life including, religion, philosophy, mathematics and much more. This allows Half-Flumphs to quickly assess they’re situation.  


Half-Flumphs are much less sensitive to the emotional states of others than Flumphs, but they still can read thoughts. If a creature’s thoughts suggest goodness, the Half-Flumph will try to bond with this person if they can. When the creature’s thoughts suggest evil, the Half-Flumph will either fight or avoid this creature.

Psionic Siphons

Half-Flumphs will feed by siphoning mental energy of psionic creatures. When feeding, they will usually be near the communities of mind flayers, aboleths and others. As passive parasites, they only take the mental energy that they need. Most creatures will not feel pain from this. The Half-Flumphs will also feed on standard food and drink if there aren’t any psionic creatures in a close enough radius. They will drink almost anything they can get their hands on, but they do typically favor Lemonade. As for food, they don’t favor anything. They will just eat what they can.

Consuming psionic energy reveals the thoughts and emotions of the creatures they feed on. Since many of these creatures are evil, they are subjected to the feeling of evil. When Half-Flumphs encounter good hearted people, they will reveal these thoughts in hopes of casting away the evil. Even if doing so means finding a new source of energy.

Half-Flumph Society

Half-Flumphs live in complex and organized groups along with the Flumphs. These groups are called cloisters. Within each cloister, each Half-Flumph and Flumph have a place and purpose. These harmonious groupings have no leaders since all Flumphs and Half-Flumph contribute equally.

Half-Flumphs will live in these cloisters until they reach they age of 20. They will then be sent to the Overworld. This is a process that requires five Flumphs in a large circle around the Half-Flumph. The eldest Flumph will then read from the Bible of Ohedron. This sends the Half-Flumph to the Overworld in a bright light of mixed colors. The colors are typically deep blue, pink and green. These colors match the emotions of the Half-Flumph.

Half-Flumph (DM Only) Traits

Your Half-Flumph has a variety of skills and beliefs.

Alignment

Half-Flumphs are typically Lawful Good and will do what is right no matter what. However some are Chaotic Good.

Size

Half-Flumph heights can vary from 7 feet to 12 feet. Your size is large.

Impeccable Intellect

Your Half-Flumph has a Intelligence bonus of +3 as well as a Wisdom bonus of +2.

Languages

Your Half-Flumph can speak telepathically. They can also speak Common and Undercommon.

Darkvision

Your Half-Flumph can see up to 120 feet in the dark. You would see dim shades. Your Half-Flumph glows in order to see and allows other to see.

Resistance

You have resistance against psychic damage.

Advanced Knowledge

Your Half-Flumph has Arcana +4. You also have History and Religion +2

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