Homebrew Dhampir Species Details

Legends state that Dhampirs were normal members of the community. But male Dhampirs of paternal vampire descent could see invisible vampires and practice sorcery, often starting careers as vampire hunters, which would be practiced for generations from father to son.

Dhampir Traits

Dhampir Racial Ablilities

Ability Score Increase

Your Dexterity score increases by 2, and your Charisma score increases by 1.

Age

Dhampir have the same life span as Humans.

Size

Dhampir are the same size as humans, but might be leaner if unable to feed for a long time

Alignment

Most Dhampir are neutral.  They wish only to survive, and prefer to leave other creatures to their own devices.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common and Infernal.

Superior Darkvision

Your darkvision has a radius of 120 feet.

Sunlight Sensitivity

You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Bite

Your fangs are a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. You gain back half damage, rounded down, dealt this way back as Temporary Hit Points.

The Hunger

In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can’t use this trait again until you finish a short or long rest.

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