Homebrew Dhampir Species Details
Legends state that Dhampirs were normal members of the community. But male Dhampirs of paternal vampire descent could see invisible vampires and practice sorcery, often starting careers as vampire hunters, which would be practiced for generations from father to son.
Dhampir Traits
Dhampir Racial AblilitiesAbility Score Increase
Your Dexterity score increases by 2, and your Charisma score increases by 1.
Age
Dhampir have the same life span as Humans.
Size
Dhampir are the same size as humans, but might be leaner if unable to feed for a long time
Alignment
Most Dhampir are neutral. They wish only to survive, and prefer to leave other creatures to their own devices.
Speed
Your base walking speed is 30 feet.
Languages
You can speak, read, and write Common and Infernal.
Superior Darkvision
Your darkvision has a radius of 120 feet.
Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Bite
Your fangs are a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. You gain back half damage, rounded down, dealt this way back as Temporary Hit Points.
The Hunger
In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can’t use this trait again until you finish a short or long rest.
Comments