Homebrew Elf/Gnome Ancestry, Human Culture Species Details

Ancestry: Elf/Gnome
- Gnome Cunning
- Trance
- Darkvision 


Culture: Human Variant
- Skill +1
- Choice of two ability score +1
- Add a Feat

Elf/Gnome Ancestry, Human Culture Traits

Elf/Gnome Ancestry, Human Culture

Trance

Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion. After resting in this way, you gain the same benefits that other humanoids do from 8 hours of sleep.

Skill

You gain proficiency in one skill of your choice.

Feat

You gain one feat of your choice.

Ability Score Increase

Two other ability scores of your choice increase by 1.

Age

Half-elves/gnome mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 350 years.

Alignment

Half-elves share the chaotic bent of their elven heritage. They value both personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others’ demands, and sometimes prove unreliable, or at least unpredictable.

Size

Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Gnome Cunning

You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Languages

You can speak, read, and write Common and one extra language of your choice.

Comments

Posts Quoted:
Reply
Clear All Quotes