Homebrew Immovable Species Details
The immoveable are descendants from humans who were crafted from birth with powerful magic. The goal of their sculpting was to make them into hardened soldiers who could match the might of the legendary iron golems.
Their appearance is in contrary to common belief similar to humans but the immovable are considerably larger, heavier and slower while also sometimes displaying special qualities such as having hardened skin, grayish skin color, silver colored eyes, silver colored hair and not having a noticeable pulse. - Lucien Olin Luis, Loremaster and Archmage at The Mage School of Illusion
The Timeline of a Lifetime
The Iron Legion were created with the sole purpose to be guardians of justice and life therefore often making them an ironclad beacon of hope for those in the world who have heard the tales speaking of their deeds. This sole purpose brought clairvoyance to the minds and relief to the hearts of the immovable but through their existence they would still know nothing else than pain since the endless suffering and injustice in the world seem unstoppable to add on to the fact that they spent their entire lives at war.
After their unnatural birth the immovable where sent to training where they had to endure gruesome beatings and tests of will, all in the name of progress. The program that they went through were meant to harden their body and shape their personality but as always there were some who did not fit the mold and had to be eliminated.
After rigorous training it was finally time for the immovable to meet the world. At the frontline of battle, encased in iron armor, equipped with long deadly weapons the immovable led armies to victory or death. The slaughter of evil ensued but more often than not The Iron Legion acted as shields and barricades for the rest of the army.
After countless victories on the horrendous battlefield many of the immovable had fallen, but none had taken even a single step back in retreat. Even though some of the battles were won by tactics there were some won by their sheer will alone. Their will stood as hard as iron, and many thought it would be forever standing, but the legion did crumble at last at the hands of foul black magic.
The few that survived were plagued with the memories of their loss, they did not retreat but wounded and subdued they lay still on the battlefield until being captured or left.
The Legion got disbanded as the army fell and the still living had to live the rest of their lives in shame after failing to uphold their one sacred task and objective; defending their brothers in arms.
Now the immoveable travel the world, sometimes in the shadows of their still to this day present shame and sometimes on the path to regain their honor. While it is currently unknown if there will be a rebirth of The Iron Legion one thing is sure, and that is that if an immovable set their mind to it their unwavering iron will shall prove a potent driving force for justice and life once more.
Immovable Nicknames
The nicknames commonly used throughout the lands to depict and describe an immovable contains:
Barricade, Living Weapon, Iron Gauntlet, Meat Shield, Helping Armor, Siege Engine, Ironclad, Armour Hearted, Iron Giant, Shield, Muscle Mountain, Armored Savior, Demigolem, Gray Force, Silver String, Legionary, Living Armor, Stone Soldier, Hardened Heavy, Iron Frontline, Battle Smelted, Iron Forged, Iron Will, Blood Sacrifice, Suicide Mission, Hardened Mind
The nicknames commonly used between the immovable in The Iron Legion contains:
Heart, Piercer, Helmet, Glaive, Pike, Lance, Halberd, Spear, Trident, Faith, Will, Mercy, Justice, Truth, Law, Order, Shield, Engage, Enrage, Advance, Tactic, Luck, Defender, Defense, Hold, Eyes, Silver, Gray, Sentinel, Skulker, Tough, Turret, Construct, Barricade, Crush, Break, Stomp, Slug, Fists, Gauntlet, Stone, Heavy, Muscle, Sacrifice, Suicide, Golem, Force, Frontline, Corner, Stake, Patience, Little, Slim, Lifter, Push, Light, Daybreak, Moonlight, Header, Finger, Bite, Tooth, Smash, Giant, Fury, Rage, Anger, Passion, Frenzy, Savage, Rampage, Purge, Trust, Belief, Confidence, Hope, Optimism, Pessimism, Resolve, Desire, Wish, Choice, Tenacity, Gift, Backbone, Fix, Rule, Vote, Anwser, Explaination, Clarity, Iron
The common insulting nicknames used for an immovable contains:
Scrap Metal, Target, Failed Defender, Heavy Construct, Armored Fool, Individual Link, Failed Legionary, Blind Brute
Immovable Traits
The immovable possess many qualities granted by their artificial birth, hard training and years at war.Ironclad
When you reach 3rd level, you can cast the shield spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a short rest.
When you reach 6th level, you can cast the stoneskin spell as a 4th-level spell once with this trait and regain the ability to do so when you finish a short rest.
Grounded
Due to the weight and strenght of the immovable they are hard to move by force. You can not be knocked prone, knocked back, pulled forward, pulled sideways or lifted from the ground against your will.
However due to the weight the immovable do take double the normal falling damage and can only jump half the normal height.
Reach
One consequence to having a large body is that the immovable have longer reach. You have +5 Feet of Reach.
Ability Score Increase
Your Strength score increases by 2, and your Constitution score increases by 2.
Size Large
Immovable are about the same build as a built human but way larger. Your size is Large.
Speed
Your base walking speed is 15 feet
Alignment
The immovable might not be born with an innate tendency toward law or justice, but after their training nearly all of them end up there. Lawful or not, after a lifetime spent at war with many successful battles many Immovable start to feel more compassion than the average person which brings them to the Good Alignment more often than the opposite
Mercy
Immovable tend to show mercy to anyone who is weak, wounded, subdued or crazy.
Languages
You can speak, read, and write Common and Giant.
Age
Immovable mature at the same rate as humans but tend to have an extended adulthood which often makes them live up to 120 years.
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