Homebrew Big Praying Mantis Species Details

A proud and traditional species that values combat prowess and strength over most other things. They are very rarely seen outside of their secluded villages because of their general disdain for most other races (only likes other races if they are also focused on strength and combat prowess). Usually doesn't respect or value other people, but if you prove yourself to them they will trust and respect you. Some have speculated this is a race descended from the Thri-keen who live in the Shaar in South Faerun but there has been no proof of such that has been found or at least that races outside of them are aware of.

Big Praying Mantis Traits

You have the Following Traits

Ability Score Increase

Your dexterity and Strength increase by 2. Your Constitution Increases by 1. Your Charisma score Decreases by 3

Size

You are usually around 6 feet tall and 8 feet long; you are considered Size class Large

Languages

You can Read, Speak, And Write Common and Thri-keen

Alignment

Most Praying Mantis are neutral. They see the world as a place of predators and prey, where life and death are natural processes. They wish only to survive, and prefer to leave other creatures to their own devices

Speed

Your Base Walking Speed is 30

Jumping

Due to your powerful legs you are able to jump three times further then normal

Natural Armor

Due to your thick chitin armor your Armor class is 13 + Your dexterity Modifier. Also due to your Chitin Armor you are unable to wear Other Kinds Of Armor.

No hands

Due to not having actual hands but rather Long Claws you are not able to wield a weapon with enough ability to do anything with it. You can however still manipulate most objects just not easily

Natural Weaponry

 Your claws are quite sharp giving you a few advantages - Unarmed strikes Using your Claws deal 1d4 slashing damage (+ str or +dex). This Damage increases to 2d4 at 6th lvl, 3d4 at 11th lvl, and 4d4 at 16th lvl.

Natural Grappler

Natural Grappler - Your size and pointy claws make escaping your grasp a bit of a dangerous Endeavor. This has given you a +1 to checks you do to grapple someone. This however takes Both arms leaving you unable to use Somatic Components to cast Spells or take Other Actions that require use of an arm. When grappling something you can bite it doing 1d6+1+str piercing damage. This Increases as you learn where to bite more effectively to cause more pain to 2d6 at 6th lvl, 3d6 at 11th lvl, and 4d6 at 16th lvl.

Bite

When grappling something you can bite it doing 1d6+1+str piercing damage. This Increases as you learn where to bite more effectively to cause more pain to 2d6 at 6th lvl, 3d6 at 11th lvl, and 4d6 at 16th lvl.

Proficiencies.

You Gain Proficiency in Unarmed Strike using your Claws. You have Proficiency when Biting someone. Due to your races focus on Martial Pursuits you also Gain Proficiency in Athletics or Acrobatics.

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