Homebrew axolothan Species Details
a small race of axolotl like creatures, they have a lot of features and traits of a axolotl though on two feet and much larger
axolothan Traits
as a axolothan becomes more attuned with its abilities they can do a number of thingsage
the axalothan is born from an egg and must stay underwater until it reaches adulthood at 10. they can live for about 90 years on average
size
axolothan aren't very tall ranging 2 to 3 feet at tallest, your size is small
regeneration
like their similar looking counterpart the axolotl the axolothan have an amazing healing factor, in fact, its much more effective then the normal axolotl
if you have lost 50% of your hp or more after every 3 turns you gain hit point equal to your proficiency modifier + your constitution until you have over 50% of your health
you do not feel pain, nor do you even flinch at it, though this makes it harder to find out when you are damaged
limbs, small parts of your body, and even parts out your head(not the full head) can be regenerated in varying time limits
all shallow scars: short rest
dagger and other small piercing weapon wounds, gills, eyes, fingers, toes, and other same size body pieces: long rest
arms, legs, tail, and very large wounds: 4 days
large parts of the brain: 6 days and you may forget some memories(dm's choice)
amphibious
you can breath air and water though your race prefers to stay moist
you have a walk speed of 25 and a swim speed of 40
mucus
all axolothan have a thin layer of clear slime on their body when out of water at all times, a axolothan can produce this mucus as long as they are hydrated(either by drink high amounts of water or being submerged underwater). if an axolothan does not have mucus on them out of water for more then ten minutes they will begin to suffocate. her are the benefits of having this mucus
you have advantage on strength check to get out of grapples no matter the grapplers size class.
non-axolothan races ingesting or keeping the mucus in your mouth for too long will deal 1d8 poison damage each turn until you either spit or wash it out or fully digest the mucus
at 3rd level you learn how to add your healing cells into your mucus, you can take an action to place your now healing filled mucus on a damaged creature and they get an amount of hit points equal to your level times two(this turns to times three at 11th level).
at 5th level your healing mucus can cause at target to gain your regenerative benefits for as long as the wound is covered for the time shown on the regeneration trait of the axolothan. this includes limbs but not brain matter
Previous Versions
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