Homebrew Quadrian Species Details
Quadrians are distant relatives and off-shoots of elves. they usually live in nomad tribes in mountains and canyons but some start to live in towns and other civilizations but most of them end up as slaves for the other pompous pricks in this cutthroat world called the outlands. Quadrians are elf-like but more muscular and they have grey or black undertones in their skin.
Haught but graceful
With their grace and fine features, Quadrian's appear hauntingly beautiful to humans and members of many other races. They are slightly taller than humans on average, ranging from well under 6 feet tall to just over 6 feet. They are more muscular built than humans, weighing around 200 to 245 pounds. Males and females are about the same height, and males are only marginally heavier than females.
Quadrians’ coloration encompasses the darker range and also includes skin in shades of ash, sliver, and almost purplish-black, hair of hazel or maroon, and eyes like pools of liquid amethyst or topaz. Quadrians have no facial and little body hair but some males can grow beards. They favor practical clothing in earthy colors but on special occasions they wear colorful elegant clothing, and they enjoy simple yet lovely jewelry.
Hidden Mountain Realms
Most Quadrians dwell in small mountain villages hidden among the ravines and caves. Quadrians hunt game, gather food, and grow vegetables, and their skill and magic allow them to support themselves without the need for clearing and plowing land. They are talented smiths and carpenters, crafting finely worked tools and furniture. Their contact with outsiders is usually limited, though a large som gets kidnapped and enslaved to work at the growing population of farms and mines.
Quadrians encountered outside their own lands are commonly just slaves and such but some that are free are often employed by well-minded people for their skill in smithing and medicine.
Exploration and Adventure
Quadrians take up adventuring out of wanderlust. Since they are so long-lived, they can enjoy centuries of exploration and discovery. They dislike the pace of human society, which is regimented from day to day but constantly changing over decades, so they find careers that let them travel freely and set their own pace but some along the way get caught and enslaved. Some Quadrians also enjoy exercising their martial prowess or gaining greater magical power, and adventuring allows them to do so. Some might join with rebels fighting against oppression, and others might become champions of moral causes.
Quadrian Names
Child Names: dusky, grimy, inky, dun, dusk, faint, pisce, aqua, libra, leo
Male Adult Names: Courage, Empathy, Justice, Piety, Gluttony, Greed, Wrath, Sloth, Sunless, Vague, Taurus, aires, Gemini
Female Adult Names: Faith, Harmony, Hope, Joy, Charity, Envy, Lust, Pride, Amber, Blaze, Dawn, Glint, Shine, Ray, Flare
Family Names (Common Translations): Amakiir (Gemflower), Amastacia (Starflower), Galanodel (Moonwhisper), Holimion (Diamonddew), Ilphelkiir (Gemblossom), Liadon (Silverfrond), Meliamne (Oakenheel), Naïlo (Nightbreeze), Siannodel (Moonbrook), Xiloscient (Goldpetal)
Subrace
Ancient divides among the Quadrian people resulted in three main subraces: Swamp Quadrians, Wood Quadrians, and the most common Mountain Quadrians, who are commonly called mutates. Choose one of the two subraces presented below or one from another source. In some worlds, these subraces are divided still further (such as the sun elves and moon elves of the Forgotten Realms), so if you wish, you can choose a narrower subrace.
Quadrian Traits
Your quadrian character has a variety of natural abilities, the result of thousands of years of quadrian refinement.Mutation
you get to choose one of these mutations to have but later levels you can choose one more but you can only use one at a time. you can use your mutation by spending a mutation point (you start with 1 mutation point, this increases by every third level). when you get more mutation points you need to do a short rest before using it again or wait till the next day to use your mutation again.
the mutations
- extra eyes increase the range you can see and gives you a +15 to the attack range of ranged weapons.
- extra ears increase your hearing and as a bonus action you can use "echolocation" and "scan" a 30x30 ft area.
- extra arms give you four arms and you can quadra wield light weapons and you can attack 4 times and you get a climbing speed of 15ft.
- extra muscles (legs) gives you 15ft bonus to your speed.
- extra muscles (arms) your unarmed strike deals double when the mutation is active and you get a +2 to your modifer
Ability Score Increase
Your Dexterity score increases by 2.
Age
Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.
Alignment
Elves love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not. The drow are an exception; their exile into the Underdark has made them vicious and dangerous. Drow are more often evil than not.
Size
Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Keen Senses
You have proficiency in the Perception skill.
Rough Ancestry
You have advantage on saving throws against being stunned, and magic can’t put you to sleep.
Trance
Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Languages
You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.
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