Homebrew Feywalkers Species Details

Feywalkers are the compromise between energy and nature. Bright in colors and wisps in form, Feywalkers find themselves to be vanguards of the voiceless. They are energy manifest, at first a burning white. These essences then bind themselves to a fauna or flora from the Feywild. In that binding, a specific cataclysmic reaction happens, creating a soul to inhabit the energy. The energy then becomes a body, taking on a vibrant color.

Walking Rainbows

Feywalkers, once bound, have corporeal bodies that are wisps of vibrant colors. Though they do have a main color, other colors will naturally show up throughout their life. A Feywalker can be a vibrant blue, and as time goes on, they might develop oranges or purples mixed in with their blue. The colors are the expression of the soul when it first unions with the energy in that cataclysmic reaction. Later colors are further expressions of experience the Feywalker has endured. These all manifest in ways unique to the Feywalker.

Vanguards of the Voiceless

Feywalkers are drawn to protect nature and all its inhabitants. They strive for diplomacy and communication. Feywalkers have a natural guarding presence and find themselves drawn to those professions. They don't necessarily follow the rules of determined governments. Feywalkers comply with laws when they are there to protect nature and whatever domain they inhabit. They are fiercely loyal creatures, protecting nature and their home in whatever way they can. They have a predisposition to magic and find themselves drawn to deities who serve nature and its denizens.

Feywalker Names

Feywalker names are divided into two categories: their bound name and their chosen name. Most Feywalkers publicly give out their chosen names, while opting to keep their bound name private. Bound names usually the deepest form of expression a Feywalker has. Their bound name is the first thing they utter when they come into existence, thus giving them purpose. Bound names are hard to understand for most races, aside from Nymphs. That is why Feywalkers have their chosen name. These names are usually simple, usually being that of simple items, ideas, or creatures.

Examples of Feywalker bound names: Eklimysen, Kirelthrys, Juxaanobis, Anufilem. Examples of Feywalker chosen names: Lily, Vine, Hammer, Rock, Anvil, Water, Moon.

Feywalkers Traits

Feywalkers have various traits based on the nature around them when they are binded.

Ability Score Increase

Your Charisma score increases by 2, and your Constitution score increases by 1.

Alignment

Feywalkers are one with nature and one with Fey. That energy draws them to be good and lawful in life. Being Fey, however, brings the chaos out of them. They can be mischievous and have more chaotic streaks, but they will always be on the side of nature and protection.

Size

Feywalkers are at an average size of 6 feet. Because they are created from pure energy, they tend to taller than most humans but smaller than giant races.

Fey

The Feywalker creature type is Fey. They are the wild energy come to life.

Age

When Feywalkers are first bound, they have already reached full maturity. Without needing to grow a body, Feywalkers live for about 500 years.

Language

You can speak, read, and write Common and Sylvan.

One With Nature

You briefly become one with Nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 1 mile of you. In caves and other natural Underground settings, the radius is limited to 150 feet. The spell doesn't function where Nature has been replaced by construction, such as in Dungeons and towns.

You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area - terrain and bodies of water; prevalent Plants, minerals, animals, or peoples; Fey, Elementals, or Undead.

You earn a point of exhaustion when using this. It takes 10 minutes to cast and recharges after a long rest.

Nature's Favored

You are exceptionally speedy and agile in nature's domain. You gain the following benefits:

  • When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn.

Bound to the Fey

Being Fey energy manifest has granted you the following benefits:

  • You have advantage on Constitution saving throws.
  • You earn the spell Animal Friendship at 1st Level. Creatures can sense your connection to the Fey.

Previous Versions

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