Homebrew Batfolk Species Details
Sequestered in high mountain caves the batfolk evoke fear and curiosity. Thought to not exsist this race of avian humanoids tend to stay in their caves but will venture out from time to time
They are immigrants, refugees, scouts, and explorers, their outposts functioning as footholds in a world both strange and alien.
Batfolk Traits
As an batfolk, you have certain traits in common with your people. Being able to fly at high speed starting at 1st level is exceptionally effective in certain circumstances and exceedingly dangerous in others. As a result, playing an batfolk requires special consideration by your DM. IBlind Sight
Even though you cant see through your eyes you can tell if something is there by using echolocation or your sense of smell
Ability Score Increase
Your Dexterity score increases by 2, and your Wisdom score increases by 1.
Age
Aarakocra reach maturity by age 3. Compared to humans, aarakocra don’t usually live longer than 30 years.
Alignment
Most aarakocra are good and rarely choose sides when it comes to law and chaos. Tribal leaders and warriors might be lawful, while explorers and adventurers might tend toward chaotic.
Size
Aarakocra are about 5 feet tall. They have thin, lightweight bodies that weigh between 80 and 100 pounds. Your size is Medium.
Speed
Your base walking speed is 25 feet.
Flight
You have a flying speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor.
Talons
Your talons are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Languages
You can speak, read, and write Common, Aarakocra, and Auran.
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