Homebrew Chimera Species Details
Chimera are a new race coming into the world from an unknown source.
Large and strong, Chimera are imposing on just about any of the other races one may come across.
They are not very smart but can learn, with patients and time one can learn most skills.
Chimera Traits
Your Chimera character has the following racial traits.Ability Score Increase
Your Constitution score increases by 2, and your Strength score increases by 1.
Age
Young Chimera
grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.
Alignment
Chimera tend toward no particular alignment. They are products of their environment.
Size
Chimera are typically over 11 feet tall, with some standing over 12 feet. Your size is Medium.
Here’s how to determine your height and weight randomly, starting with rolling a size modifier:
Size modifier = 2d10
Height = 10 feet + 6 inches + your size modifier in inches
Weight in pounds = 420 + (2d6 × your size modifier)
Speed
Your base walking speed is 30 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Claws
Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Draconic Ancestery
You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Draconic Ancestry
| DRAGON | DAMAGE TYPE | BREATH WEAPON |
|---|---|---|
| Black | Acid | 5 by 30 ft. line (Dex. save) |
| Blue | Lightning | 5 by 30 ft. line (Dex. save) |
| Brass | Fire | 5 by 30 ft. line (Dex. save) |
| Bronze | Lightning | 5 by 30 ft. line (Dex. save) |
| Copper | Acid | 5 by 30 ft. line (Dex. save) |
| Gold | Fire | 15 ft. cone (Dex. save) |
| Green | Poison | 15 ft. cone (Con. save) |
| Red | Fire | 15 ft. cone (Dex. save) |
| Silver | Cold | 15 ft. cone (Con. save) |
| White | Cold | 15 ft. cone (Con. save) |
Damage Resistance
You have resistance to the damage type associated with your draconic ancestry.
Breath Weapon
You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Hunter’s Instincts
You have proficiency in one of the following skills of your choice: Athletics, Intimidation, Perception, or Survival.
Daunting Roar
As a bonus action, you can let out an especially menacing roar. Creatures of your choice within 10 feet of you that can hear you must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn. The DC of the save equals 8 + your proficiency bonus + your Constitution modifier. Once you use this trait, you can’t use it again until you finish a short or long rest.
Languages
You can speak, read, and write Common and Leonin.
Obvious
Your large and strange appearance makes you easy to spot. You have disadvantage to stealth checks.
Big Target
Your large size makes it easier for creatures to hit you. You have a -2 to your AC
Beastial Stature
Due to your more animalistic anatomy, you cannot sprint or dash without going on all fours.