Homebrew Beholder (Adventurer) Species Details

Beholder Adventurers are born like all other beholders.

Sometimes a beholder will face certain failure and capture by a group of altruistic adventurers who, despite their murderous hobo ways, have decided to spare and rehabilitate a vanquished beholder. This could become more then they could deal with mentally, and they break. They dream nightmares where they are forced to go on quests against their will with good hearted and altruistic heroes. Giving up their treasure and helping pathetic plebeians with their simplistic problems. Such dreams become fevers and melt away the ego, and therefore the essence of the beholder itself. 

What remains is a Beholder Adventurer. Though evil and selfish in nature still, they seek the companionship of good heroes to go on quest and right wrongs. They constantly delude themselves into thinking that all of their actions are leading up to a ultimate and evil scheme, though they never have the will to go through with it. In fact when confronted with a situation where they may betray their party for gold and profit they will commonly think that it is a trap, or that those who propose the betrayal are in fact in the way of the Beholders ultimate world dominating plan.

It's weird, but since when have Beholders not been weird right?

Beholder (Adventurer) Traits

Floating balls of magical eyeball terror.

Eye Rays

Eldritch blast, Chill Touch and Mage Hand cantrips.

Extra Cantrips. You are always equipped with a focus. 

Super Smart

+1 Int, +1 Dex

+1 Skill

You knowledgeable and smart. Smarter then all of your "friends". Sometimes you have to even dumb it down so that you don't scare them off. Not that you need them, but they are good to have to behold your glory in... everything. 

Dispelling eye

Counterspell or Dispel Magic. 1/Long Rest. Int Based.  Gained at 5th Level

You are not bothered by mages. Archers yes... but magic holds no fear for you. Your kind have a natural counter that they will have never guessed!

Underdark Origin

Undercommon

Deepspeech

Dark Vision 60ft

Knowing the local languages and being able to see in the dark are essential tools in the underdark. 

No Hands

You don't have hands. It sucks sometimes, but you would never admit it.

You can't wield weapons or carry a shield.

Previous Versions

Name Date Modified Views Adds Version Actions
11/9/2018 4:15:46 AM
10
0
--
Coming Soon
11/27/2018 2:28:08 AM
246
3
--
Coming Soon
11/27/2018 2:29:48 AM
57
0
--
Coming Soon
11/27/2018 2:36:32 AM
58
2
--
Coming Soon
11/27/2018 2:50:56 AM
61
1
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes