Homebrew Beholder (Adventurer) Species Details
Beholder Adventurers are born like all other beholders.
Sometimes a beholder will face certain failure and capture by a group of altruistic adventurers who, despite their murderous hobo ways, have decided to spare and rehabilitate a vanquished beholder. This could become more then they could deal with mentally, and they break. They dream nightmares where they are forced to go on quests against their will with good hearted and altruistic heroes. Giving up their treasure and helping pathetic plebeians with their simplistic problems. Such dreams become fevers and melt away the ego, and therefore the essence of the beholder itself.
What remains is a Beholder Adventurer. Though evil and selfish in nature still, they seek the companionship of good heroes to go on quest and right wrongs. They constantly delude themselves into thinking that all of their actions are leading up to a ultimate and evil scheme, though they never have the will to go through with it. In fact when confronted with a situation where they may betray their party for gold and profit they will commonly think that it is a trap, or that those who propose the betrayal are in fact in the way of the Beholders ultimate world dominating plan.
It's weird, but since when have Beholders not been weird right?
Beholder (Adventurer) Traits
Floating balls of magical eyeball terror.Eye Rays
Eldritch blast, Chill Touch and Mage Hand cantrips.
Extra Cantrips. You are always equipped with a focus.
Super Smart
+1 Int, +1 Dex
+1 Skill
You knowledgeable and smart. Smarter then all of your "friends". Sometimes you have to even dumb it down so that you don't scare them off. Not that you need them, but they are good to have to behold your glory in... everything.
Dispelling eye
Counterspell or Dispel Magic. 1/Long Rest. Int Based. Gained at 5th Level
You are not bothered by mages. Archers yes... but magic holds no fear for you. Your kind have a natural counter that they will have never guessed!
Underdark Origin
Undercommon
Deepspeech
Dark Vision 60ft
Knowing the local languages and being able to see in the dark are essential tools in the underdark.
No Hands
You don't have hands. It sucks sometimes, but you would never admit it.
You can't wield weapons or carry a shield.
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Comments
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Posted Dec 27, 2018Well I may give this a try
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Posted Aug 7, 2020I think that this concept is cool, but it needs some refinement.
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Posted Jul 26, 2021Considering the Beholder's stat block, I think +1 Con, +1 Int, and +1 Cha is more fitting.
Also as ChiefWisgett already mentioned, rewording certain abilities to be more in line with the WotC terminology could improve the race.