Homebrew Infected Race: Death Spore Species Details

A disease swept the local villages, leaving crippling death in its wake. It was believed food to be the answer, or rather what grew on it. There was unique contaminants found in the local rations, upon further inspect the contaminants showed to be fungal. The dead themselves displayed signs of fungal decay. From black, webbing-like fungal systems under the skin, to risen dark appendages near the infected regions that created spores.

Treatments had failed to save the infected. The only way the infected seemed to have escaped their gruesome fate was through death.

You may have come from an infected town, found the disease in your travels, or were intentionally infected, but in the end you somehow acquired the Black Death and survived.

Infected Race: Death Spore Traits

The fungal disease has taken over your body and with its influence has altered it. You are a Death Spore.

Ability Score Increase

Death Spores rose from what tried to place them in a grave, their body now empowered by the Black Death fungus. Your constitution score increases by 2 and your charisma score increases by 1.

Age

Once infection takes hold, death seems unavoidable. But, for the rare survivor, their life lengthens under the influence of the fungus. Death Spores can live for an additional two centuries.

Alignment

Most Death Spores hold the same alignment they had before infection. But, the circumstances of how you acquired the infection and its continual growth may alter your mentality to a more chaotic and/or neutral alignment.

Size

You have the same height as your old race before infection. As the years go on your height may increase by a few inches.

Speed

Your base walking speed is 30 feet.

Darkvision

As the infection takes hold of you, it alters your eyes. You can see 60ft in total darkness but it is in tones of grey.

Language

Common and two from your past race options.

Nulling Spores

The fungal infection alters the body, taking away past race-specific traits and ability score improvements unless specified.

Fungal Dependence

You lose the need to sleep as the fungus maintains your body. You require 4 hours of light to no activity to receive the benefits of a long rest.

Infected Flesh

The dark, root-like hyphae of the fungus is throughout your body, marking you a sufferer and carrier of the Black Death. People fear you and may alienate you in hopes of avoiding infection themselves. When your flesh is visible, you have disadvantaged when trying to persuade living individuals and advantage when persuading undead creatures and individuals.

Spore Skin

Getting attacked releases spores from your body. Bludgeoning, slashing, piercing, and force damage throws spores into the air, causing 1d4 necrotic damage to those within 5ft of you upon you being hit. Being in direct sunlight negates this effect.

Release the Black Death

You are a walking extension of the fungus within you and you can use it to protect you and infect others. Once per long rest you can release a cloud of spores in a 25ft radius around yourself.

Those within the cloud must make a constitution saving roll verses 10 + your con modifier + your proficiency modifier.

On a successful save, the target takes half damage and infection does not take hold. On a failed save full damage is taken and infection takes hold.

If infected, the infected needs to make three additional constitution saving throws against you. If they have three failures they contract the Black Death.

Those with Black Death suffer a -5 penalty to their constitution for the next seven days. At the end of the 7 days, if they have not been cured with a greater restoration, they must make three death rolls. If they succeed the death rolls, they become a Death Spore.

Damage from Release the Black Death starts at 2d6 necrotic damage, then becomes 3d6 at 5th level, 4d6 at 10th level, 5d6 at 15th level, and 6d6 at 20th level.

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