Homebrew Death Knight Species Details

Death Knights are created by deity or powerful spellcasters wish to punish a terrible crime. Those punished this way are doomed to a long life full of torment, and only redemption approved by the original punisher can lift it.

Death Knight Traits

Death Knights keep most of their original features, but their skin turns to an ash grey, eyes turn red, and lose need or want for mortal pleasures.

Dark Vision

A Death Knight blazing red eyes offer them dark vision up to 60ft regardless of what they had or didn't before turning.

Resistance

Being forced to live on beyond normal means a Death Knight is resistant to Poison and Necrotic damage

No rest

A death knight does not eat, sleep, or need to breath

Hellfire Explosion

Tapping into the tormented energy of themselves a Death Knight point and cause an explosion of 10ft radius within 40ft of them 2d6 fire &necrotic damage on fail of half on success, DC= 10+ charisma mod+ proficiency bonus. At 6th increases to 4d6 fire & necrotic, and at 12th increases to 6d6 fire & necrotic.

Ability Score Increase

Your Strength increases by 2, Constitution by 1, Charisma by 1

Alignment

Most Death Knights tend towards Evil alignments since most are terrible criminals, but some who wish to atone and redeem themselves tend towards lawful or at least good alignments.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common, Celestial, and one extra language of your choice. Death Knights usually live for a long time and tend to learn languages of creatures they encounter often in their travels.

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