Homebrew Enduring Sand Tortle Species Details

What many tortles consider a simple life, others might call a life of adventure. Tortles are born in harsh sandy desert territories, but as soon as they're able to walk on two legs, they become nomad survivalists eager to explore the wilderness, experience its many wonders, put their skills to the test, and make new acquaintances, the enduring sand tortle has taken survival to a new level and mastered a way to outlive all other variants of tortle and most desert life. 

Enduring Sand Tortle Traits

Survival and aquired wisdom and knowledge are the priciple traits of the Enduring Tortle, strength and dexterity suffer in the face of long lasting life.

Ability Score Increase

  • Ability Score Increase. Your Constitution score increases by 2, your Wisdom score increases by 2, and your Intelligence score increases by 1.

Darkvision

You can see clearly for 60ft in pitch black as if it were daylight, and 30ft as if it were dim light.

Natural Armor

Due to your shell and the shape of your body, you are ill-suited to wearing armor. Your shell provides ample protection, however; it gives you a base AC of 20 (due to years of rock mud and silica deposits forming a harder coating over your shell, your Dexterity modifier doesn't affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield's bonus as normal.

Sharpened Claws

  • Sharpened Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d8, instead of the bludgeoning damage normal for an unarmed strike.

Expert Shell Tactics

  • Expert Shell Tactics. You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can't increase, you have disadvantage on Dexterity saving throws, you can't take reactions, and the only action you can take is a bonus action to emerge from your shell. You can retreat 3/4 into your shell for a bonus AC of +1, you have advantage on all Constitution saving throws, and all incoming non magic attacks have disadvantage. While at 3/4 position you are crouched and have a movement speed of 10, and can only burrow directly beneath where you stand. 

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