Homebrew Gnome in a Shell Warforged Species Details
Maybe it was an accident that cost you your body, or your were kidnaped by a mad tinkerer, either way, you now find yourself to be nothing but a head in a jar, put on top of the remnants of a Warforged.
Gnome in a Shell Warforged Traits
Your Gnome in a Shell Warforged character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.Ability Score Increase
Your Constitution and intelligence scores increase by 2.
Age
Being a unique creature, it is unknown how to age you, nor how low you would live for.
Alignment
While Gnomes are most often good, it has yet to be determined what the effects of this transformation would have on the disposition and sanity of this new amalgamation.
Size
Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:
Size modifier = 2d6
Height = 5 feet + 10 inches + your size modifier in inches
Weight in pounds = 270 + (4 × your size modifier)
Speed
Your base walking speed is 30 feet.
Constructed Resilience
You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being [condition]poisoned/condition] and [condition]diseased/condition], and you have resistance to poison damage.
- While you don't breathe like normal creatures, your organic tissues still need to be oxygenated. Your life-support systems can preform this function for 1 hour before its air supply needs to be replenished.
- While you don't eat/drink like normal creatures, your organic tissues still need the nutriments.
Sentry’s Rest
When you take a long rest, your brain still needs to rest, but your robotic body can try to wake you up if it detects danger.
You have advantage on passive perception and active perception checks to see if you wakeup.
Integrated Protection
Your body has built-in defensive layers, which can be enhanced with armor:
- You gain a +1 bonus to Armor Class.
- You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
- While you live, the armor incorporated into your body can’t be removed against your will.
Specialized Design
You gain one skill proficiency and one tool proficiency of your choice.
Languages
You can speak, read, and write Common and Gnomish.
Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
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Posted Jan 22, 2026Fun variant.
You need to edit the Constructed Resilience section to correct the format of the Poison condition and Disease condition.