Homebrew Gnome in a Shell Warforged Species Details

Maybe it was an accident that cost you your body, or your were kidnaped by a mad tinkerer, either way, you now find yourself to be nothing but a head in a jar, put on top of the remnants of a Warforged.

Gnome in a Shell Warforged Traits

Your Gnome in a Shell Warforged character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.

Ability Score Increase

Your Constitution and intelligence scores increase by 2.

Age

Being a unique creature, it is unknown how to age you, nor how low you would live for.

Alignment

While Gnomes are most often good, it has yet to be determined what the effects of this transformation would have on the disposition and sanity of this new amalgamation.

Size

Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:

Size modifier = 2d6

Height = 5 feet + 10 inches + your size modifier in inches

Weight in pounds = 270 + (4 × your size modifier)

Speed

Your base walking speed is 30 feet.

Constructed Resilience

You were created to have remarkable fortitude, represented by the following benefits:

  • You have advantage on saving throws against being [condition]poisoned/condition] and [condition]diseased/condition], and you have resistance to poison damage.
  • While you don't breathe like normal creatures, your organic tissues still need to be oxygenated.  Your life-support systems can preform this function for 1 hour before its air supply needs to be replenished.
  • While you don't eat/drink like normal creatures, your organic tissues still need the nutriments.  

Sentry’s Rest

When you take a long rest, your brain still needs to rest, but your robotic body can try to wake you up if it detects danger.

You have advantage on passive perception and active perception checks to see if you wakeup.

Integrated Protection

Your body has built-in defensive layers, which can be enhanced with armor:

  • You gain a +1 bonus to Armor Class.
  • You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
  • While you live, the armor incorporated into your body can’t be removed against your will.

Specialized Design

You gain one skill proficiency and one tool proficiency of your choice.

Languages

You can speak, read, and write Common and Gnomish.

Darkvision

Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

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