Homebrew Crocodilian Species Details
History
Crocodilians are a rare species related to lizardfolk. They live in swamps that men have learned to avoid, usually for good reason. Little is known about their history because they don't care enough to pass it on. However, through an intensive study by scholars, it is now known that crocodilians used to be the rulers of the lizardfolk until their kingdom was overthrown. It seems as though a rebellion formed against them because of their ruthless nature.
Society
Crocodilians live in swampy villages and prefer to be left alone. While they may seem large and fierce, they have a soft side to them that takes years of trust to appear. When they're around those that they have known for a long time, they are rather gentle creatures and care dearly for their allies. Because of their physical appearance, they are often times mistaken as overly-muscular lizardfolk. Crocodilians take pride in their race and will take great offense to those mistaking them as lizardfolk.
Crocodilian Names
Crocodilians speak Common in an accent similar to a human Australian accent. In their native language, they have a hissing, reptilian way of speaking that is reminiscent of their animal namesakes. As such they tend toward names that contain strong S, T, K, SH and Z sounds.
Male: Tursir, Krishnak, Kurist, Hirkra and Zarick
Female: Ksar, Rishna, Kithis, Zatra and Sirt
Crocodilian Traits
TraitsAmphibious
You are an amphibious creature, meaning that you can breathe both air and water.
Aquatic Hunter
You are proficient in the Stealth skill. In addition, your proficiency bonus is doubled for any Dexterity (Stealth) check you make underwater.
Claws
You have sharp claws for tearing through flesh. You have claws that count as natural weapons and deal 1d4 slashing damage + your Strength modifier.
Crushing Bite
You can use your sharp teeth and powerful jaws as a weapon. Your bite is a natural weapon, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d10 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Tail Attack
You can also use your tail as a weapon. As a bonus action, you can make an attack with your tail against a Large or smaller creature. If the attack hits, it deals 1d6 + your Strength the creature must succeed on a Strength saving throw or be knocked prone.. The DC for this saving throw is equal to 8 + your Strength modifier + your proficiency bonus. You can't use this trait again until you finish a short or long rest.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Natural Armor
You have tough, scaly skin. When you aren't wearing armor, your AC is equal to 12 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Previous Versions
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10/11/2021 9:13:35 AM
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7
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0
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5e
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Coming Soon
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