Homebrew Flameling Species Details

Flamelings are small creatures made purely of fire. They look much like fiery wingless fairies. They were created by Pelor, god of the Sun, and sent down to the world as messengers. However, they soon forgot their mission and went about the land enjoying the seasons and celebrations. 

Pelor attempted to take them back to Mount Celestia, but even he could not catch them. So he allowed them to frolic around on the ground with the mortals. However, as punishment for disobeying him, he made them mortal, like all of the other beings in the world. Many of them dwell in the jungles of Methorcah or as lamplighters in the towns.

Flameling Traits

Here are the racial traits

Flameling names

Flamelings prefer names that remind them of their fiery origin. Most flameling names contain the letters S an H and are spoken with those letters dragged out. Family names are usually a combination of two fire-related words in common.

Female names:

Sstasha, Helsna, Crisstsha, Semsi, Yashsa

 

Male names:

Histosh, Sstanosh, Sistov, Ssotsash, Hishash

 

Family names:

Warmglow, Sizzlefeather, Hearthflicker, Scaldingflame

Age

Flamelings mature around 50 years old, and live to be about 200.

Size

The average flameling is about a foot tall. Your size is small.

Speed

Your base walking speed is 15 feet, and you can fly 30 feet (hover 5 feet off the ground)

Languages

You can speak, read, and write common and methorcan.

Alignment

Flamelings usually tend towards chaotic alignments.

Ability score increase

Your charisma score increases by 2.

Ability score increase

Your charisma score increases by 2.

Flaming touch

If you touch someone who does not have fire resistance, they take 1 fire damage. You still, however, have to roll a d20 to see if you hit or miss.

Innate spellcasting

You know the fire bolt cantrip as described in the player's handbook, except instead of rolling, the target automatically takes 4 fire damage on a hit.

Fiery core

You have resistance to fire damage. You also take 7 damage if you come into contact with water and fail a DC 15 constitution saving throw. (You do not require water to survive.)

Elemental origin

You are elemental rather than humanoid.

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