Homebrew Dhampir Species Details
One Foot in the Grave
Dhampir straddle the line between life and death. Their mystical relation to undeath gives them resilience against poison and necromantic energies but they feel the blush of life as keenly as any other mortal race. Dhampir tend to be fascinated with mortality. In some cases this compels a dhampir to take up the life of an adventurer, risking her life on a nightly basis just for the thrill. In other cases it causes a dhampir to cloister himself away from the world, studiously working to conquer his own mortality.
The Life Nocturnal
While the sun does not harm a dhampir as it does their vampiric parent, the dhampir nevertheless prefer the dim light and darkness of night to the harsh sunlight. Their aversion to sunlight might cause the highly superstitious or untrusting to assume that a dhampir is a vampire. This aversion to sunlight, and consequently the daytime, leads many dhampir to acquaint themselves with the nightlife and criminal organizations that operate largely in the evenings and wee hours of the morning.
Dhampir Traits
Your Dhampir character has a variety of natural abilities, the result of your vampiric bloodline.Vampire Resistance
You have resistance to necrotic damage.
Ability Score Increase
Your Constitution score increases by 2 and either your Intelligence or Charisma by 1.
Age
Although dhampir reach physical maturity at about the same age as humans, they live for hundreds of years.
Alignment
Dhampirs are given dark appetites by their nature pushing many dhampirs towards evil or neutral alignments. However dhampirs are as likely to be lawful as they are chaotic.
Size
Dhampir range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Night Senses
You have proficiency in the Perception skill. However you gain disadvantage on wisdom (perception) checks in direct sunlight.
Vampire Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Trance
Dhampir don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Languages
You can speak, read, and write Common and one other language.