Homebrew Werewolf Species Details

You can be the following races to gain this Unique form of Lycanthropy. Human, Elf, Dragonborn, Half-Elf, and Half-Orc. You are a beast and feel that chaotic urge to become the beast, for either good or bad reasons. You have control of the beast inside and are attuned to the night. You make any environment your own, but the forest is mainly where you feel most at home.

Werewolf Traits

You are ably to Polymorph into Hybrid or Wolf form, absorbing all gear and items beside selected armor, clothing, amulets or collars.

Weapon Resistance

As a Were-Creature you have resistance against all slashing, piercing and bludgeoning attacks that is not made of pure silver.

Claws of the Beast (Claws)

In your hybrid form you swing at a target with your razor claws and deal slashing damage to target. 

Multi-Attack

can attack twice per turn. (Hybrid and Wolf form) with a claw and bite attack. 

Ability Score Increase

Strength +2, Dex +1, Charisma +1, Con +1.

Regeneration

Regen health 1d4 + 1 at the end of each turn. You do not supernaturally regenerate wounds dealt by silvered weapons.

Keen hearing and Smell.

Advantage for Wisdom (Perception) checks that rely on smell or hearing.

Darkvision

You are able to see in the dark 60ft of bright light and any farther is seen as dim light. 

ShapeChanger

 The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid, items are merged with form unless you want armor,robes,circlets or amulets to remain. 

Bane of Silver

You have disadvantage against silver weapon attacks and wounds made by silvered weapons regenerate much slower.

Jaws of the Beast (Bite)

Your bite a target that is 5ft of you with your fangs, causing the target to take piercing damage

Dracolykos

A race of Dragonborn, cursed with a strange type of Lycanthropy that allows them full control but a inability to spread the curse. They can change into a wolf or werewolf at will, and when enraged their eyes become dragon-like. 

Wings

at level 13 you can grow a pair of dragon wings in the color of the dragonborn or bloodline trait you chose.

Dragon Resistance

You have resistance to the damage type associated with your draconic ancestry.

Dragon Ancestry

You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.

Draconic Ancestry
Dragon Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)

Dragon Breath

You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Ability Score Increase

As part dragonborn you gain a +2 Strength, +1 Charisma

Languages

You are descended from the mighty dragons and know how to speak, read and write common and draconic

Lythari

Lythari tend to be slimmer then the natural werewolf and have fur that is typically white or light grey. 

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